#91
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great ideas all. will be finalizing a letter to Darkpaw this week, but one more question...any soundtrack ideas? who should do it? I say Matt Uelmen. Any ideas all?
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#92
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Minimalist UI.
Deep crafting ties into many of the good items with some customization. Flexible and meaningful stat allocation. Lots of low level content. Very slow exp rate. All items tradable. No instances. Common, rare, ultra rare tiers. Common tier is competitive with ultra rare. Ultra rare is luxury, for showing off. Game and quests completable with Common tier. Little "progression treadmill " or none really. Just a great environment. Beautiful pyramids to a female version of Cazic Thule. Some content requires groups regardless of lvl and gear. Player staffed law enforcement. Rules. Judicial. Punitive system that rewards privileges and power on a meritocratic basis. Capitol punishment is referred to paid games masters. | ||
Last edited by magnetaress; 01-24-2021 at 03:23 PM..
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#93
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It should look and feel and play exactly like eq1 but with great lighting and denser models. More level 45-50 dungeon content. Deeper quests. And raiding is only 20% of the game.
At best it should look like the box art cover of everquest, at worst it will just be a clone of eq1 | ||
Last edited by Jibartik; 01-24-2021 at 03:21 PM..
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#94
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I honestly think that the majority of classic EQ content we all enjoyed exploring was explorable sub 40.
Top end game play. 3 week /list camps, is the stupidity of endless grinds and progression. It's going to be the death knell to all mmos. When they could just make more content to suit more tastes and themes. Max level is when people quit. Nothing can keep them playing at that point. Except a niche of really competitive tribal zerg behavior. | ||
Last edited by magnetaress; 01-24-2021 at 03:39 PM..
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#95
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Quote:
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