#11
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Cleric / enchanter way better.
Traveling speed is the least important time drain in EQ. Being able to complete heal super high HP pets is not even close to the utility that a druid brings to the table. Plus cleric can double down on roots / atones and stuff that druid can't in deep dungeons where harmony doesn't work. And has better HP buffs to keep squishball enchanter alive. Its an insane combo what can be done with cleric and enchanter. Mostly stuff enchy can do solo but with cleric it becomes not intensely sketchy on a charm break. | ||
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#12
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For leveling the druid is pretty much better. The cleric doesn't have most of its important advantages until later on, and even when you get stuff like complete heal you don't particularly need it in an enchanter-based duo until much later. On the other hand the druid gains several of its best advantages much earlier, like spirit of wolf at level 14. The druid also has better offensive ability than the cleric and allows the duo to fight better without totally relying on charm if you need to do that. If you aren't sure your wife will actually stick with the game the druid might be the safer choice if you don't already have one because if she quits, having access to a level 40ish druid is dramatically more useful than a similarly-leveled cleric. Long term, both duos end up doing most the same areas and have similar ceilings in capability. The cleric is usually preferred since things like higher health buffs, additional stuns for charm breaks, complete heal and rezz tend to outweigh the druid's advantages. In either case you'll mostly duo stuff the enchanter can actually solo and the partner mostly exists to increase his safety and keep things smooth. Having access to an immediate rez, alone, allows the enchanter to be more aggressive with his lulling and pulling than he might otherwise want to be. Samoht's assessment of relative group/raid desirability is correct. The cleric is more wanted, but more wanted translates into more people mad at you if you goof. If your wife is experienced with MMO-RPGs in general and simply new to EQ then that isn't necessarily a problem--she would understand what it means to be a main healer type--but I'd think twice about the cleric or any other high-responsibility character if she's a MMOG newbie entirely, especially if she's the sensitive sort. I've seen people driven out of the game due to being yelled at for making newbie mistakes. P1999 has all too many aggressive socially inept nerd types who are quick to anger and short on patience. Danth | |||
Last edited by Danth; 11-30-2021 at 01:28 PM..
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#13
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Don't listen to half these guys trying to say druid is just as strong as cleric for an enchanter. That's total bullshit.
Here's what you should do: If you want a druid in your stable of characters, make a necro to duo with the druid. Get her exposed to all the various mechanics and play styles that combo can offer (fear kite, undead charm, animal charm, root rot, etc). That'll build a solid foundation of understanding the game itself. If you burn out, get bored, etc...then start the cleric + enchanter duo. 1 character per account so either of you can log the druid to port the other characters, or the cleric to rez, etc. Those 4 classes can duo with eachother at various strengths....so if you make it into the 50s you could experiment with different combos. Honestly, necro + enchanter is the fastest leveling duo combo once you hit 34 and go to kaesora and both of you are charm killing. You're welcome. | ||
Last edited by Toxigen; 11-30-2021 at 02:16 PM..
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#14
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Druid is a legitimately fun class in groups, solo, farming, whatever. I'd have her play that.
Clerics are one of the best in the game, but you're trying to get her to stick around and telling her to med, buff, and heal doesn't sound fun. If you did a melee so she could calm and root, that would be better imo. | ||
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#15
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#16
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#17
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#18
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pretty no brainer question
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#20
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Cleric and Enchanter will shine at higher lvls. Lower lvls probably doesn’t matter to much.
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