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  #161  
Old 02-23-2018, 10:37 AM
StephenD StephenD is offline
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Thanks for these! So much more eye friendly for my old optics. You did a goood thing.
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  #162  
Old 02-25-2018, 01:59 PM
bluntfang bluntfang is offline
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couldn't find anything via search, but any suggestion for draggable chat windows? i use extra windows for tells and it's a bummer trying to move them around.

the UI is beautiful otherwise [You must be logged in to view images. Log in or Register.]
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  #163  
Old 02-25-2018, 02:03 PM
Premaximum Premaximum is offline
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Quote:
Originally Posted by bluntfang [You must be logged in to view images. Log in or Register.]
couldn't find anything via search, but any suggestion for draggable chat windows? i use extra windows for tells and it's a bummer trying to move them around.

the UI is beautiful otherwise [You must be logged in to view images. Log in or Register.]
Yes, the first page has draggable chat windows. CTRL+F "Draggable"
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  #164  
Old 02-25-2018, 02:21 PM
bluntfang bluntfang is offline
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thanks. obviously i am noob forum quester
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  #165  
Old 02-28-2018, 06:30 PM
zonerstone zonerstone is offline
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Any chance for working horizontal group window link? Still havent found one.
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  #166  
Old 03-07-2018, 07:53 AM
davidkain davidkain is offline
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Ahoy!

This is my absolute favorite UI. Thank you so much everyone who developed it initially, and who has been maintaining and extending it.

One feature I'd love to add is an integrated inventory/bag window. My Google Fu turned up this: https://www.project1999.com/forums/s...=251019&page=2

It's for VertUI (and I don't know enough about how different UIs might interact to try mixing and matching), but I wonder if something similar could be done for QQUI?

Thanks again,
Jeff
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  #167  
Old 03-07-2018, 08:11 PM
Fizzletrix Fizzletrix is offline
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/EQUI_GroupWindow.xml?dl=0
Quote:
Originally Posted by zonerstone [You must be logged in to view images. Log in or Register.]
Any chance for working horizontal group window link? Still havent found one.
i have it here.
https://www.dropbox.com/s/hs475o2i7no0t8n
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  #168  
Old 03-12-2018, 02:34 PM
davidkain davidkain is offline
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Default Consolidated Inventory & Bags

Bumping this to see if anyone might have made changes to QQUI for the combined Inventory and Bag window.

Here's an image from the VertUI thread:
http://i.imgur.com/J71B511.png

On a related note, is there any resource other than this thread for QQUI news and/or assets?

Thanks again!
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  #169  
Old 03-14-2018, 09:38 AM
rhoward rhoward is offline
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Default Target Window with pet guage

Hey im curious, can the target box also contain a pet gauge?

And if so does anyone have one?

Because id love to be able to take the pet gauge out of the pet window and have it in the target box so they are side by side.
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  #170  
Old 03-14-2018, 09:40 AM
rhoward rhoward is offline
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Quote:
Originally Posted by davidkain [You must be logged in to view images. Log in or Register.]
Bumping this to see if anyone might have made changes to QQUI for the combined Inventory and Bag window.

Here's an image from the VertUI thread:
http://i.imgur.com/J71B511.png

On a related note, is there any resource other than this thread for QQUI news and/or assets?

Thanks again!
I think the reason you dont see that in the qqui is because that type of mod can eat your stuff if you dont have 10 slot bags in every container slot.

*disclaimer* at least thats my understanding
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