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  #11  
Old 06-27-2015, 01:26 PM
Coridan Coridan is offline
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I would like after velious is released to kind of expand on where Everquest should have gone + minor changes. Adding music to more zones (like all of Kunark), introduce some of the Luclin zones as zones in Norrath (Scarlet Desert as Rujarkian Hills or Dawnshroud Peaks as Loping Plains) fitting the classic lore of those areas from EQd20. More quests, even small silly ones that don't give much xp or loot.
  #12  
Old 06-27-2015, 01:48 PM
myriverse myriverse is offline
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  #13  
Old 06-27-2015, 02:21 PM
kremlar kremlar is offline
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Quote:
Originally Posted by Mr Popo [You must be logged in to view images. Log in or Register.]
Or does the game suddenly become not everquest when AGI actually does something?
The first question that should be asked is, does the game actually get better if agility is useful? To which I would answer, not really.

It's a great deal of work to go around fixing those odd foibles while still retaining the difficulty. An upgrade to the benefit of Agility requires a corresponding nerf to AC or you've nerfed all content. An upgrade to the value of trash items speeds up inflation in the faucet-heavy mess that is the EQ economy.

And after negotiating those problems, where do you end up? Is the game more challenging or more engaging? Or did you just put in a lot of effort, undo a lot good of history work, and wind up in roughly the same spot?

To me, the only legitimate reason to include non-classic mechanics would be to address issues specific to P99. Things like end-game congestion and inflation that just weren't present to the same extent on Live due to the constant release of expansions. Those are the kind of things worth unclassicing for, but agility can stay useless.
  #14  
Old 06-27-2015, 02:24 PM
Mr Popo Mr Popo is offline
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Thanks for nice response.
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  #15  
Old 06-27-2015, 02:24 PM
Hakun Hakun is offline
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Quote:
Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
I would like after velious is released to kind of expand on where Everquest should have gone + minor changes. Adding music to more zones (like all of Kunark), introduce some of the Luclin zones as zones in Norrath (Scarlet Desert as Rujarkian Hills or Dawnshroud Peaks as Loping Plains) fitting the classic lore of those areas from EQd20. More quests, even small silly ones that don't give much xp or loot.
This guy gets it!
  #16  
Old 06-27-2015, 02:29 PM
zanderklocke zanderklocke is offline
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Quote:
Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
Adding music to more zones (like all of Kunark).
Yes. This is the one unclassic change I like.
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  #17  
Old 06-27-2015, 02:42 PM
Rickson Rickson is offline
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Quote:
Originally Posted by Mr Popo [You must be logged in to view images. Log in or Register.]
I think there are two types of p99 players for the most part. The 'classic' camp and the 'who cares' side. Seems to me the majority of players who play on this server are 'classic' but personally I am not. To explain my history, I remember playing eq back shortly after release and unsubbed somewhere towards the end of Kunark and resub for a while during PoP. I explain this cause I don't want people to think that I am suggesting the game should be turned into WoW 0.9, but merely we should discuss why things should be kept purely 'classic.' /disclaimer

If we look at the newb zone in Kunark, we can pretty clearly see that back in 2000-ish, if Sony had the resources they probably would have cleaned up a lot of the confusion: many less useless vendor trash items; a lot more quests; a lot less waiting for someone to port you from here to there (unless you choose to leave Kunark ofc). I didn't play whatever the froglok expansion was so I really have no clue what that one was like.

What I'm not asking is for there to be a minimap and quest ! above every npc's head. Some things I think shouldn't be touched at all ofc. Corpse runs are just part of the game. Dying to things when you start a fight you shouldn't have, is just part of the game. Dying in PVP on the PVP server (for the most part, lets not discuss level ranges etc here) is just part of the damn game. Dying cause you are the wrong race and you are in a city you shouldn't be, part, of, the, damn, game. Dying to travelling to far away places when you should have gotten a port, part of the damn game.

I ask cause I think what must turn off a lot of totally new players is how confusing things are, even with a wiki. Granted back then there was alakazam, which was unreliable at best, and now there is the p99 wiki which while not perfect is pretty good. 'What is this for?' Useless sorry, go kill some skeletons. Want to level, sorry you have to go far far away.

I think the biggest con to this kinda approach is that there are a lot of easy servers out there that already but people choose to play here still. Obv a 'clean up' would be a ton of work and probably pose as many new problems as it would solve.

So what do you think? I guess the crux of my question is, is it classic to make medium quality bear pelts do something more than low quality ones? Or does the game suddenly become not everquest when AGI actually does something?
You told us what you are not asking, but what are you actually asking? Is it just for agility and newbie drops to do more? I am not trying to be contentious, just trying to understand what you are getting at.
  #18  
Old 06-27-2015, 02:44 PM
Itap Itap is offline
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Holy wall of text
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  #19  
Old 06-27-2015, 02:53 PM
Coridan Coridan is offline
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I am not the OP but I don't think newbie drops should be improved. Quests that reward no drop items should have items relevant to the level of the quest though. Falchion ofifof the Koada Vie is the best example.
  #20  
Old 06-27-2015, 03:29 PM
Jimjam Jimjam is offline
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Falchion is perfectly good for its expansion. Kunark ruined itemisation [You must be logged in to view images. Log in or Register.].
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