#11
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Quote:
wizards are superior at outright nuking, if there is kiting / dotting involved it can get annoying and druid may win if wiz does not dispell correctly | |||
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#12
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At 50 the Wizard is nuking literally almost twice as hard as the Druid, with Ice Comet vs. Starfire. The major advantage the Druid has is that he can heal and drop some DoTs, but neither of these are very useful against a class that can hit you as hard and fast as a Wizard can.
At 60 the nuke gap has narrowed a bit, with the Wizard's Sunstrike being only about 60% more damage than the Druid Wildfire (1600 vs. 1000). But now the Wizard also has the option of using the unresistable Lure of Ice for 825 damage, which may be the better option in many cases. Another factor is that the Wizard has self-runes with the Manaskin line. These are superior to heals in a nuker vs. nuker battle like Wiz vs. Druid because you can precast them and don't lose DPS by stopping to heal in the middle of the fight. An Epic Wizard will have his 800 hp rune and can also stack another 250 hp of spell-only rune with the Manasink spell. Finally, the Wizard's Staff of Temperate Flux also allows him a much more accurate gauge of his spell range than any other class, including the Druid. This comes in very handy in nuker vs. nuker fights. At 60 with both classes geared out and buffed, the Wizard enjoys a strong advantage. He's starting the fight with a 1050 hp rune and can nuke the Druid for unresistable damage, while the Druid is forced to contend with the Wizard's fire resistance to land his best damage. It's a difficult fight for the Druid to win, unless he catches the Wizard completely unprepared. At 50, the Wizard basically just has to land two casts of Ice Comet and the fight is over, and he will still have a 400 hp rune for the Druid to chew through in the meanwhile. This obviously heavily favors the Wizard as well. Druids can kill Wizards (mostly if the Wizard is caught with his pants down and/or just sucks compared to the Druid), but it's not their strong suit. They are much better at killing melees by kiting them down with DoTs, nukes and SoW and healing any damage they take while their DoTs tick down. Obviously this tactic doesn't work on a Wizard, who can just sit there and drop massive burst damage from range that the Druid can't out-heal. | ||
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#13
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Guys - in velious, and probably a nicely geared Kunark druid has the resists to resist most Wizard spells outside of Lures.
Lure of Ice does 825 x .66 = 545 dmg for 320 mana - most Wizards can only cast 10x Lures before they are OOM. 545x 10 = 5450 damage for a full bar of mana. A druid can simple cast heals on himself and absorb this damage.... A shitty geared Druid will get eaten alive by a Wizard, and in Kunark too. But if you're running around and you're able to be conflaged or Ice Cometed in Velious. This is why alot of TOP TEIR EQ PVP Wizards quit during velious because their amazing skill at pressing a nuke got taken away from them. | ||
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#14
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I want to add that the only advantage wizard skin has vs druid HP buffs is that it absorbs damage and the wizard has no change of interrupt while the skin is in place. Otherwise its identical to an HP buff for a druid except the wizards HP bar doesn't move, just stays planted at like 2000 till the skin is blown away.
Good points being brought up | ||
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#15
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Quote:
this shitter knows nothing delete post | |||
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#16
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I dunno staff of temperate flux is a legit tip and maybe hes talking about that opener.
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#17
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Vexenu is fluffing wizards up a bit.
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#18
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Quote:
basically EQ pvp in 1 post | |||
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#19
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Who is Vexenu and how is he so retarded?
__________________
y'all ever think about how yr backstory isn't tragic enough to ever become a superhero? ya i think bout that a lot.
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#20
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Druid even at 50 in classic with frog crown and other resist pieces + FR/CR buff will resist wiz nukes. Same as wiz resisting druid nukes. Comes down to druid out healing wiz dps and running him OOM then engaging melee if its to the death.
Druid wins period | ||
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