#11
|
|||
|
Ought to make him so damned hard to kill that the kill means something. I'm not against starting at impossible and tuning down from there. Sounds like more fun that way. Frustrating and gratifying, eq at its finest.
| ||
|
#12
|
||||
|
Quote:
| |||
|
#13
|
||||
|
Quote:
| |||
Last edited by Alunova; 05-23-2014 at 06:50 AM..
|
|
#14
|
||||
|
Quote:
Aggro management becomes a huge issue when the fights are 5+ minutes long on even the more basic boss mobs. | |||
|
#15
|
|||
|
85% of people will never make it thru SG w/o an evac
__________________
Ksah <Empire>
| ||
|
#16
|
||||
|
Quote:
This also worked for getting back to the zone in for ToV. | |||
|
#17
|
||||
|
Quote:
| |||
|
#18
|
|||
|
Yaw, let's worry about resists and bolts first on the hard to change end.
| ||
|
#19
|
|||||
|
Quote:
Quote:
Either way, I'm going to work up Dain and Yelinak first.
__________________
| ||||
|
Thread Tools | |
Display Modes | |
|
|