#51
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Create a real decision of whether to put armour in a slot or a bag to carry things! | |||
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#52
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__________________
<Millenial Snowfkake Utopia>
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#53
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Simply enforcing PnP policy would make more sense then food / water limitations. You'd just have a bunch of mages camping everything otherwise [You must be logged in to view images. Log in or Register.] If someones at a camp and they get the mob (say AC) the next person on the list is up. Lists are classic afterall. | |||
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#54
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I wasn't so specific about that... of course if someone dies that implies it is your camp. 100% agree wit you. But for instance lets change the scenario. Lets visit Sebilis for example. King is always camped. How do we cycle out a group of 6 people that's been there for lets say... 6+hrs during prime-time. No lawyer questing No training etc. just pure player skill vs game. That's where food/mechanics come into play. -You'll eventually need to surrender the camp due to being out of food/water or have a mage with you(when was the last time u invited one? they needs money for epics too) -If just one player dies while clearing or fighting you'll have to give him/her extra food/water OR waste valuable time summoning it(higher chance to wipe vs respawn-timer). Lowers the amount of 'total time' your group can sit in that area. And even if you put a vendor right outside of Seb someone will have to run out and get it. Putting the group at risk of wiping even more. Maybe a 7th out of player (rogue) could deliver food/water to a group at a chance to roll for loots,outside of group get paid in gems. /Shrug...It'd be interesting to see how it would play in PoH or PoF? lol I dunno.. about the Mages camping everything.. what if you increased MP cost for summon food/water and have a recast timer? It probably isn't suppose to sustain you forever, but as only a last resort... to get you back to town safely and buy real ones | |||
Last edited by zati; 01-04-2017 at 08:11 PM..
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#55
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In terms of rotations and lists the way they worked on live was you turn up to the camp, you get put on the list, if there are 6 people in front of you you're number 7. For any lore camp the person can't corpse without losing their spot so they either have to leave or they go to the end of the list. Of course there are some people that might trade to an alt / friend or whatever so that's a way around that but then again a simple solution to that is a /say wide message that says X has looted a [insert item name here]. | |||
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#56
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Last edited by zati; 01-04-2017 at 09:48 PM..
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#57
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I for one welcome custom content and it sounds like a lot of fun. What I had in mind was adding more substance to already existing content without changing the dynamic and feel of classic too much. Example = more quests. For a game called everquest there is a distinct lack of quests in the old world and I feel like there is a literal fuckton of room for more quests and content and items to be added to existing zones and npcs. One of the many things I liked about vanilla WoW was exactly this; dozens of quests in each zone.
I also love the idea of adding custom zones in like the ones that you see on old world maps that were never implemented into classic. It would also be cool to see pvp style battlegrounds (much like existed in WoW) later in the timeline. I know at one point years ago the staff was actually working on something like this but it was shelved for lack of time and resources when other more important priorities existed at the time (Velious/Kunark). It's going to be hard for work to be done on anything though when they are having to constantly babysit the raid scene. | ||
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#58
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