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#1
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Dragon fear
Lands 75% with 400+ MR
This ain't classic | ||
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#2
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Bump
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#3
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Mob level is factored too highly when it comes to resists. It's very difficult to resist a spell/ae from a level 70 dragon, even if you have crazy high resists. Additionally, it's nearly impossible to land a spell on level 70 mobs. You can notice a huge difference between level 63 and level 70 encounters. This is why resists feel so off in Velious, mob level is higher.
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#4
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Resist system seems to work pretty well up until -1 levels. On even con's its probably ok, but yellows is where it starts breaking down. You can see this in HoT and on Kunark dragons - where 200 resist was considered (look at a number of 2001/2002 era Alla's comments) what made stuff regularly resistable. Remember, 255 was the cap then! We can hit 255 without a bard easily. The problem is that on 60-62 mobs, it's closer to mid 300ish or more.
Then there's lvl 63 mobs, where I haven't resisted a single Trak ae despite having 400-450 PR for every engagement. The system breaks down starting with yellow mobs, and then flat falls on its face with red mobs. As you scale up in mob level (Velious mobs max out at 70 instead of the 63 in Kunark), it just becomes impossible to resist. This will, quite literally, turn mobs with AE fear like Klandicar, a mob killable with around 30 people using the right strats, into a mob that probably can't be downed with 60+.
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Argenti | Cobblestone | Animan
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#5
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Spell resists used to be broke down two categories; PC level vs NPC resist check and then PC resist numbers vs mob level / spell type. There should be an innate resist level for a PC vs NPCs depending on the level difference. I don't believe that is working on p99 as green mobs can nuke you down if your resist for that type of spell are low (like cold shaman nukes) regardless of the level difference. Resists gearing is/was/should make the difference vs higher level, even con, blue mobs within 5 levels. If that aspect of resists is not working than it might as well be a /random 100 to determine if you get hit by a spell.
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Scrubosaur - Necromancer
"Living my life 6 seconds at a time." - Unknown | ||
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#6
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This pertains to both the Sontalak thread where it is mentioned that someone should look into his fear (as it was described as "weak" fear) as well as what's been mentioned in the Klandicar threads and possible upcoming Zlandicar thread (unless I've missed it.) The fact is that there are two separate versions of Dragon Roar, one has a -150 MR component and one does not have this component. This separates the "strong" and "weak" fears that we people from the era talk about.
So let's start with this golden nugget of a thread about Klandicar: http://www.eqclerics.org/forums/showthread.php?t=15877 Quote:
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Note, if you search lucy today, you see the two dragon roars, at -150 and 0 resist adjust, as well as the fabled dragon roar with -275. http://lucy.fnord.net/spelllist.html...xt=dragon+roar -------------------------------------------------------------------------------------- Here's another thread, this time about Zlandicar: (Nov 02) http://thesteelwarrior.yuku.com/topi...r#.U7o3m_ldV5c Quote:
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Note: Exactly, it wasn't different than the ST dragons, Zlandicar Fear = Klandicar fear = Sontalak Fear. ----------------------------------------------------------------------------------- Another Thread about Zlandicar: http://www.thesteelwarrior.org/forum...ead.php?t=3900 Quote:
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If one is wondering "man, why would they nerf the dragon roar from -150 MR to 0 MR" ? Well, because they were upping the dragon level to 70 while players were still at lvl 60 (and they were also dramatically increasing their HP.) Whereas the purpose of Dragon Roar during Kunark was to cut down on the number of attacking players to help protect a 32khp mob's precious hitpoints, its purpose changed during Velious so that it became a regular, manageable aspect of a dragon fight. Basically, get your guild to 60, get decent MR (200+ with or without a bard), and you'd be fine. The challenge came in sustaining your guild over time against various different AEs, etc. | |||||||||||||
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#7
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#8
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Were any changes made to mob resists in the last 2 weeks? We went to HoT tonight and couldn't get slow to land on a white wurm. Attempted maybe 20+ slows with tash/malo/oos up to no avail. We were able to slow the same mobs a couple weeks ago.
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#9
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And if someone wants to make a storm about someone saying they were 65 in a previous quoted post, here's another post from Allakhazam from Apr 2001 regarding Zlandicar:
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#10
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Here's a nice video showing a Klandicar fight.
http://www.youtube.com/watch?v=yLIvMBwaPCI This video is from a progression guild on live. http://thefacelessorder.com/ As they state in their rules: Quote:
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