#11
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Using early Lull is like investing in stocks.
Only use money you truly don't need. If your plan A is for lull to fail then by all means use it, you could be surprised [You must be logged in to view images. Log in or Register.] if it's your only chance to farm a camp, change camp.
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Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡ | ||
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#12
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Lull line spells have three variables basically: the max level you can effect with the spell, the size of the reduced aggro radius, and the duration of the lull. Lull won't ever completely eliminate the aggro radius, so if you pull two mobs near each other or if one paths near (or over) the lulled mob it will still aggro. Due to pathing issues this usually means learning how mobs can be lulled/pulled from tight areas on a trial and error basis when you learn a new camp. It is slightly more complicated than this if you really want to get fully into it, but that is basically what 95% of players in EQ need to know about how lull works. Considering the camp you were at it sounds like either you got a critical resist --- maybe using a spell that can't land on mobs the level of your target even --- or they pathed near each other after the cast. | |||
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#13
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#14
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[Sun Mar 11 20:36:40 2018] A drolvarg sentry looks less aggressive. There was a big test of the lull lines in classic on the eqcleric site, think the result was might as well go with the lowest version if I remember correctly. I used to have a +cha set as a dorf cleric back then in my bags for when I had to go from one end of kael to the other. This site talked about it and ref to some old posts http://eqclassic.org/forums/viewtopi...9&t=639&p=9276
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-Core-Riot-
-The Untz Factory- -Awakened- -Taken-Taken II- "I may not agree with what you say, but to your death I will defend your right to say it." "If the freedom of speech is taken away then dumb and silent we may be led, like sheep to the slaughter." "To be able to think freely, a man must be certain that no consequence will follow whatever he writes." CromCruach on Blue - Aurgelmirx on Green | |||
Last edited by Crom; 03-14-2018 at 07:48 AM..
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#15
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I've had pretty good luck with Soothe so far. I'd say 75% success rate. I'll have to see what my CHA is, I don't think its great.
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Sloppay 60 Monk
Jopp 60 Rogue Kodiakk Wintergreen 60 Druid Founder of Dial A Port | ||
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#16
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So as already mentioned, critical resists will cause agro. All resists will display a resist message but you won't know it's critical unless they start running at you. Charisma is supposed to impact the success of landing a lull type spell.
The line of spells going from Lull to Pacify progressively make the agro radius of a mob smaller. None, completely eliminate agro, so take that into account when pulling mobs or lulling to run past them. Don't pull right through or run directly through mobs you lulled. My experience from leveling my Paladin is that you will get more resists at lower levels but it isn't necessarily because of the spell you used. In general you see more resists on blue creatures at lower levels because the level disparity isn't as large between you and blue mobs as it is when you are at higher levels. Expect to get resists and be prepared to root. People have said that higher level spells get resisted less, I don't think that is necessarily true. However, they do reduce agro radius further so take that into consideration when determining if you want to spend the extra mana for the higher level spell.
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#17
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As others have said plan on running. I used lull on live back in 2000 and I've used it here and it seems like the critical resist chance is WAY too high here (200+ Cha enc here). The resist rate even seems high to me but given the high crit fail rate I'll admit I don't push my luck much.
That being said lull is fine but if the mobs are within like the height of a human distance apart you will definitely catch aggro. Might be as far as twice the height of a human. So yeah good spell when it works definitely will fail tons (critically) and if the mobs are too close to start or path too close due to the pull you will get adds | ||
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#18
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I think the 'ambivalent' message os for necros undead lull. You should see 'blahblah seems less aggressive'.
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The Ancient Ranger
Awake again. | ||
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#19
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#20
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Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡ | |||
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