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  #21  
Old 05-18-2017, 04:29 PM
Sadiki Sadiki is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
at least you didn't demand the staff enforce some kind of 1 level per calendar week limit.
Quote:
Originally Posted by Whirled [You must be logged in to view images. Log in or Register.]
you should, in stead; take double damage from all attacks instead.
This thread is an idea goldmine. The devs need to get on this immediately.

Being at dead-end Velious doesn't matter if you never reach max level.
  #22  
Old 05-18-2017, 04:33 PM
Jimjam Jimjam is offline
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I think blue should be switched to discord style permadeath during memorial day to help us appreciate what others sacrificed for us.
  #23  
Old 05-19-2017, 03:22 AM
Troxx Troxx is online now
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Server doesn't need double xp anything. More level 60s will just compound the high end problems. Being level 60 isn't necessarily more fun - I've actually found it to be the graveyard my characters go to collect dust. The fun was always the road to 60.

Oh yeah, and double xp times historically bring out the worst in people - overcrowded zones and petty squabbles abound.
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  #24  
Old 05-19-2017, 03:40 AM
Swish Swish is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I think blue should be switched to discord style permadeath during memorial day to help us appreciate what others sacrificed for us.
Lol
  #25  
Old 05-19-2017, 05:11 AM
Jimjam Jimjam is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
Lol
You laugh, but I know if this would be implemented you would be 'accidentally' pulling griffons into the fat cat tunnel!

Millions of PP and items wiped from the server in one fateful day :P.
  #26  
Old 05-19-2017, 05:24 AM
Tenlaar Tenlaar is offline
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Always amusing to see things like somebody who is closing in on four level 60 characters explaining why the guy who started a month ago and has one level 30 shouldn't want a bonus xp weekend because being higher level "isn't necessarily more fun."
  #27  
Old 05-19-2017, 05:26 AM
Jimjam Jimjam is offline
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Newest account that posted in this thread is dated 2015. OP 2010.
  #28  
Old 05-19-2017, 05:30 AM
Troxx Troxx is online now
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Quote:
Originally Posted by Tenlaar [You must be logged in to view images. Log in or Register.]
Always amusing to see things like somebody who is closing in on four level 60 characters explaining why the guy who started a month ago and has one level 30 shouldn't want a bonus xp weekend because being higher level "isn't necessarily more fun."
2 level 60s and 2 upper 50s in 3 years? Lol. That's slow leveling my friend - casual and no significant organized raiding.


Pardon me for sharing my experiences with the guy who's been playing for a month. If you're playing p99 for the level 60 game - you're barking up the wrong tree. If you're gainfully employed, have a family or a few friends ... you're not going to find much success or satisfaction trying to raid here.
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  #29  
Old 05-19-2017, 02:34 PM
Swish Swish is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
You laugh, but I know if this would be implemented you would be 'accidentally' pulling griffons into the fat cat tunnel!

Millions of PP and items wiped from the server in one fateful day :P.
Sounds good doesnt it? I'd aim for a certain lizard first but you know they'd all log out the moment it was switched on [You must be logged in to view images. Log in or Register.]
  #30  
Old 05-19-2017, 04:17 PM
Spyder73 Spyder73 is offline
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Now that the Chardok puppy mill has been shut down (pras) double XP weekends actually makes sense for new players.

but I would agree that being level 60 is overrated - EQ is all about the XP and loots - it gets significantly less fun at 60
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