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  #101  
Old 01-05-2017, 01:00 PM
Leiker Leiker is offline
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Dont forget about this PLEASE.
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  #102  
Old 01-13-2017, 12:13 PM
Erati Erati is offline
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silly rabbit, Trixx are for kids ^
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  #103  
Old 01-14-2017, 03:45 PM
Aesop Aesop is offline
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Quote:
Originally Posted by veejur [You must be logged in to view images. Log in or Register.]
There must be original EQ devs still around on linkedin. If any players know their names, maybe they can dig up something to verify?
This made me laugh but only in my head my face remained stoic.
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Sure feels good knowing I was part of something special that took down #aimchat
  #104  
Old 01-21-2017, 09:39 PM
Bummey Bummey is offline
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this is a travesty
  #105  
Old 01-23-2017, 11:00 PM
mastersapper mastersapper is offline
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So if i can re-summarize the bug:

Items that have actual % haste listed in description such as FBSS (21% haste) are affecting the cool downs of skills like Backstab, Kick, Flying Kick etc.

Items that don't have it's haste % listed such as Ragebringer with it's "Seething Fury", is not affecting cool downs of skills like Backstab, Kick, Flying Kick etc.

This is causing people to wear two different kinds of haste when they normally wouldn't. Ex. Rogue wearing Cloak of Flames and Ragebringer to augment normal melee and backstab.


The other question is whether or not worn haste augmented skill cool downs as well (I believe someone pointed to some allakhazam thread of someone mentioning it).

Regardless if its supposed to augment cooldowns, the way worn haste works on a [cloak of flames] vs. a [ragebringer or swiftwind] is different, and a side-effect of setting real percentages on items vs. setting it through its "worn effect" like Seething Fury.


Did I miss anything? I was thinking about compiling a post with the evidence and the problems laid out clearly. This might help devs pinpoint and tackle this problem. If anyone would like to contribute or take charge of this, that would be great as well!

Thanks.
  #106  
Old 01-25-2017, 05:16 AM
Muggens Muggens is offline
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Yeah^ This is no weave of complex mysteries, and no need for more "compiling of evidence" as subject matter is as clear as day by now.

Rogues[Ragebringer]and rangers[Swiftwind, I guess Tolans Sword also] are the ones affected by this, Rogues in particular(because of backstab being an important dps factor, way more than Kick and Archery).

There are several posts displaying evidence that Ragebringer cut down refresh timer on Backstab button(as any other haste).

Everyone who plays this game knows Haste cut down refresh timer on Action Abilities.

Its obviously a bug, but for some reason they are reluctant to fix it. <-- This is the true mystery.
  #107  
Old 01-25-2017, 07:32 AM
Dolalin Dolalin is offline
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To be fair to the devs, I think there's just a dearth of time/ambition to pick these issues up and debug/code a fix for them. I used to suspect conspiracy theories but they've shown a lot of will to fix some longstanding endgame issues lately. It's just to find a dev with some spare cycles.
Last edited by Dolalin; 01-25-2017 at 07:38 AM..
  #108  
Old 01-25-2017, 06:10 PM
anarch anarch is offline
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The last time a dev replied to this thread was over 6 months ago. It'd be nice to get some form of confirmation that this is a known bug.
  #109  
Old 01-25-2017, 11:12 PM
mastersapper mastersapper is offline
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This was mentioned before, but a simple fix would be to remove the worn effect like ragebringers seething fury, and add each stat of the effect piecemeal.

Seething Fury turns into 40% Haste, 40atk, 9? AC. Etc.


Seems like the only thing to do is to wait on developer response for any updates/confirmation or if they need anything from the community.


I will continue to bump for as long as Trump is president.
  #110  
Old 01-31-2017, 07:45 PM
dangermule dangermule is offline
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Can any of the staff/dev team give any comment or updates on this?

Thanks.
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