#41
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would spawn close together, requiring CC. It was just so busy back then, all the time. That, in my experience, I can recall multiple times that we asked the enchanter not to charm because it reduced our groups exp by holding up one of the spawns. I'm not saying this is the reason, but it's a reason. Camps on p99 are much larger, containing, often, 10+ mobs, spawn timers are tracked, and a broken camp requires much less CC. So, here, on p99, enchanters can afford to charm in more ways than one, vs what was affordable on live. | |||
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#42
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That could be totallly wrong though and you could very definitely be right. That other guy you e been arguing with is a fucking asshole for speaking to you that way. Fuck him. No reason to act like that just because you disagree with someone. | |||
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#43
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You can refuse to be convinced by this. But you literally just keep running in circles with your ONE argument even as multiple reasonable explanations, some actual hard evidence, and some examples that don't work out the way you'd expect based on your logic, are all put forward. Every time one or two reasons are given, you ignore them and repeat yourself, and that's without even addressing the fact that over the course of time on here with people debating about charm, there have been like a dozen+ reasonable explanations for why charm was used differently on live than currently and that none of them have really been refuted. And those reasons aren't individual, they're cumulative. No youtube, bad early experiences with charm, no knowledge of GCD, bad word of mouth from early charm experiences, old internet connections and computers, scarcity of mobs, general MMO noobiness, early mechanics that favored other methods (animations didn't steal exp, WTYH was OP as fuck, invis didn't break charm), relatively few enchanters playing at all let alone seriously trying charm out.... all those things add up to an enormous, "systemtic" force working against a large number of people figuring out charm back in the day. | |||
Last edited by Tecmos Deception; 12-20-2019 at 08:11 AM..
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#44
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#45
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I wonder how many other threads Loramin is going to create or derail trying to get his feels-based agenda implemented.
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#46
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#47
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Yes, I get that there was no Youtube, but there were class forums. As I've said before, even without Youtube Shaman knew how to cann dance back then. That required casting a spell on your list and timing it to coincide with a server mechanic. Charming is just casting a spell (and casting another to break it later): it's not rocket science. Similarly you don't need GCD (or Gob ring) to use charm effectively; it's just not as effective without them. Their benefits are even less pronounced in groups, yet very few Enchanters even charmed in groups on live (when they had a healer). Look, you're missing the point, my "one point" against you're many. I'm saying the math doesn't add up, and you're listing lots of variables. I'm saying our delta is Enchanters going from being ranked one of the worst classes in the game DPS-wise, to the uncontroversial best here. That's a very large delta on the right side of the equation. On the left you have different variables like say: time/player knowledge (A), internet connection speed (B), and differences between emulated mechanics and live ones (C). What I keep repeating is very simple: A + B does not add up to that amazingly huge delta vs. live. You can divide A and B into however many subvariables you want, and altogether they might account for a delta of 4, maybe 5 classes, eg. Enchanters formerly being the 6th-best DPS on live, but here they're the 2nd-best. But from bottom to top, only because of A and B? I just find that a difficult idea to swallow: I think there's got to be a C. Remember, this is supposed to be about classic EQ. If you grabbed a player from 1999, and told them "hey we have this server, it's just like your's, but Warriors can bind wounds during combat and Bards can kill an entire zone at once", they'd look at you and say "no, that's not like our server". They wouldn't say "wow your players must be smarter to have figured that out" or "you must have a fast connection": they'd say "that sounds a bad emulation". But both those things were supposedly mechanically possible back then. No one remembers them, but they were defended here for a long time as "people were just dumb back then and didn't know how". It wasn't that: no one remembered combat bind wounds, bards doing all of OT, or Enchanters even being in the top tier, let alone being the top DPS, because that wasn't how Live was.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
Last edited by loramin; 12-20-2019 at 02:13 PM..
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#48
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First time I had a Charm DPS in group was lvl 20-ish FP group in Unrest. Less than a month out from Blue Launch. After I saw that I immediately took my Druid to Oasis to experiment w croc charms - I remember this clearly because I was terrible at it and thought to myself "man without heals and SOW this would be a real bitch." | |||
Last edited by Vizax_Xaziv; 12-20-2019 at 02:03 PM..
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#49
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