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#21
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Bump, these things to keep in mind especially:
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1.) You didn't have to wait for the first one to land before casting another spell 2.) If the target moved verrrry far away, the bolt would fail and you would still lose mana for casting it Also, if anyone has any code knowledge that would help the devs fix the broken bolt graphics on p99, that would be super great. They used to look awesome and that was a lot of the fun in using them.
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#22
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support for visual effect of bolts being more pronounced.
Posted 2002 by Trieralaer on this page http://web.archive.org/web/200409140...?Id=222&Page=4 "I am concerned. The FLAME BOLT(8th?) spell no longer appears as visually dynamic as previous to Luclin expansion. At one time it was a BOLT of FiRE THROUGH THE SKY to the target. Now, its a fuzzy halo around the target. I hope this a bug they are going to fix. It was one of the most pleasing spells to cast, expecially at night when it lit up the area it passed through. Felt liek a mage when using it. Is there any updated information as to lack luster change being returned to its 'visually dynamic self'?"
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
Last edited by Buellen; 08-16-2019 at 02:09 AM..
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#23
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No evidence, but back in the day I did a couple levels on the cargo clockwork using double bolts. Directly across from him if you stood on top of the tree it would be 100%. Maybe could be used to calculate how it happened
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