#1
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Enchanter - Why bother breaking charm?
I understand pets eat 50% exp if you don't break charm. I'm not sure that it matters that much. My experience lately has been mostly on 2nd floor of City of Mist. Looking for someone to correct me where I'm wrong in my thinking.
Scenario 1: Charm two mobs, let them kill each other, and nuke both for full xp. Mez a pet (20), tash it (30), charm it (195) = 245 manaScenario 1 Total: 595 mana Scenario 2: Charm pet, give it weapons and haste, and let it go to town on slowed mobs. Mez a pet (20), tash it (30), charm it (195), haste it (275), and give it weapons = 520 manaScenario 2 Total: 650 mana In scenario 2, however, I don't have to break charm, nuke, and then charm something new every fight. Let's conservatively assume charm lasts 4 fights. I usually get more like 5-6 mobs killed before having to blur pet to heal it or re-charm due to break. Over 4 fights, I tash (30) and slow (100) every mob so that's (4x130) 520 mana. I'm not purposely breaking charm or having to spend mana on nukes so I have my initial mez (20), tash (30), and charm (195) spread out over those 4 fights. Pet haste (AQ) lasts 24 minutes so that's about 15-18 fights (275 mana / 15 fights = 18.33) and costs roughly 19 mana per fight (19x4 = 76). Scenario 1 over four mobs killed (2 fights, kill both mobs) is 595 x 2 = 1190 mana Scenario 2 over four mobs killed (4 fights, pet kills all mobs) is 520 + 245 + 76 = 841 mana The 4 fights in scenario 2 are also a hell of a lot faster. A hasted, weaponized pet seems to be doing well more than 2x the damage of an unbuffed pet. So if I let pet steal 50% exp then I have to kill 2x as many mobs, but that seems to be easy enough to do with a hasted pet and I get 2x more gem drops etc from killing more mobs. Am I missing something? | ||
Last edited by Hamesh; 06-24-2019 at 12:28 PM..
Reason: Corrected wording. Fixed math.
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#2
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Scenario 1 grants 200% xp and scenario 2 50% so you’d need to kill 4 mobs with the charmed pet to get the same amount of xp
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#3
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I'm fairly sure the hasted pet is killing 4 mobs in the time it takes for two unbuffed mobs to kill each other down and for me to nuke them and med the mana back. I might have to time some fights later. Thanks.
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#4
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The whole cool "trick" of charm fighting is that you make the damage your pet takes work for you. When you stop killing your pet, all that damage it takes works against you instead, so you really have to kill A LOT more/faster if you want to keep the same pet.
But if you optimize things right, and based on the numbers you presented it sounds like you are, keeping a pet can make sense in some circumstances: it just needs to kill significantly faster.
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Last edited by loramin; 06-24-2019 at 01:47 PM..
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#5
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A hasted pet also kills YOU much faster
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#6
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Quote:
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#7
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If you are keeping the same mob charmed (over considerable time), you'll also have to deal with keeping him healed / at adequate HP-- especially if you have any -MR gear on him that you don't want to poof.
This is why the ENC + CLE duo is so powerful-- a cleric can cast CH (complete heal) on your uber-buff pet for just 400 mana, even if your charmed pet has 10k HP. This is the main situation in which it is very desirable to keep the same pet charmed over time | ||
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#8
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Quote:
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#9
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I havent tried it yet but read of a tactic he called "blendermob".
Basically charm, haste and weaponized a pet. Break charm, root it. Then charm basic mobs, put them against the Blender Mob, let them best down to near death, release, kill, repeat. Kind of reversing it. Curious on how well that works. | ||
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#10
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None of you know how to do it right.
Charm a pet and use it to pull and tank 4-6 mobs. Root every mob it’s fighting on top of each other. When pet gets low, break charm and finish it off. Then charm a rooted mob and it’ll quickly get wasted by the pack of mobs surrounding it. Break charm before it dies and finish it off too. Rinse and repeat until the pack is gone. | ||
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