#11
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I was also having lag issues. Stuttering framerates until I hit /hidecorpse all, but I was still getting very low fps as I ran circles around the entrance.
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#12
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Quote:
every trap that pops out a beast is not being killed, and instead being trained away or kills the person that triggered it. none of them are despawning so the entire zone is filled with critters that aren't supposed to be there. Please add some code to despawn triggered mob pops or this zone is going to be laggy or unplayable. | |||
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#13
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We had mentioned before in threads that the trap mobs weren't despawning and were stagnating where ever they lost aggro at. The response was that it was classic iirc? I don't remember it being the case though.
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Pint
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#14
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lowl practicing DN
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#15
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Quote:
I remember TMO killed a black reaver at City of Mist entrance to grief newbs. The CSR didn't like it then, just imagine the outrage everyday at DN entrance when you zone in and find 35 tiny beetles, 15 phase spiders, and 10 dracos camping your corpse. | |||
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#16
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I didn't have any issues but I know when we had a large force in DN recently some people had issues arise.
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You're unique, just like everybody else.
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