#61
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Fun is a matter of opinion though so if you have a guild full of people who all enjoy the game the same way then awesome [You must be logged in to view images. Log in or Register.]
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#62
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Nexii Vanadis | Nexii's Erotic Adventures
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#63
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UNROOT THE DRAGONS! [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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#64
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Nexii Vanadis | Nexii's Erotic Adventures
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#65
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I am a super casual player, outside observation.
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#66
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Random on everything would be fine if you could sell loot rights.
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Nexii Vanadis | Nexii's Erotic Adventures
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#67
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I also understand a lot of people raid to be social and help their pals out, that isn't a guaranteed thing to occur with 40+ elf sim pixel hunters on a daily/weekly/monthly basis.
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#68
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Tracking, racing, farming consumables, etc. E.g. Statue race in Kael requires tracking and sitting at a race line for hours on end. At a moment's notice, racers need to be able to run for the Statue. In order to be competitive, it's basically a requirement to practice the race in addition to participating. Even with DKP as an incentive, most guilds have difficulty finding a diverse set of members will to go through the effort. Most of the rest just have to be ready to log in and participate in the kill. Even the most laid back, generous, and good willed will eventually grow tired of what amounts to dedicating vast amounts of their time for zero return. Even if they did it for their friends, guilds see a lot of players show up once a blue moon, leave the guild or even just disappear completely. Especially so in the larger guilds. | |||
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#69
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End game raiding is not just as simple as show up, kill a mob, get some loot. | |||
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