#171
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#172
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Get
rid of variance. | ||
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#173
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#174
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#175
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#176
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In regards to AA's and Luclin, please... this is an end at Velious project, the only way that ever happens is if Nilbog hands the project over to someone else with a vision of Luclin / PoP or further when he dies in 50 years, at which point this really shouldn't be called Project 1999 anymore. If I understand it correctly they nuked out a lot of the AA coding and putting it back in is a massive overhaul. I think permarooting them dragons is good to get that classic experience, but I think some pulls to better fight areas nearby is fine. Also would negate any pushing which may make some fights lame. Would like something such as call of the zero on the mobs to prevent train pulling, even random chance of call of the zero on trash. Would say something like delay summon on initial agro by something like 10-20 seconds to allow for some minor pulling / splitting, then let the summoning begin. I completely agree that train mechanics are allowing the lockdown of these mobs. Make a decree Sirken, it will self-regulate if you do not allow zone-line pulls. It still forces people to compete and put in work, but in the end poopsockers will make player made agreements because they don't want to crawl for 3 hours at 2am when a mob pops, and don't want a chance of dragons popping during vulak window.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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#177
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#178
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#179
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He never calls the other dragons. He just doesn't show his face until you've defeated them all and you have bested the 16 preceding waves involving things like 2-3 Flurries Drakes, 5 Destroyer Drakes, 2 wurm + 3 drake combinations, 22 splitter Drakes, 5 carrion waves spawning death adds for each PC and pet death, 4 mini bosses, random waves, etc.
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#180
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Super classic up in here amirite?
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