#1
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Plane of Mischief question
With binds removed from tov - how are people cothing to PoM these days? I would like to preface this with I play only on red, so it will not interfere with your profiteering.
My small man crew used to bind the mage at tiny castle, zone out to CS through Pom and invite everyone. They would then gate back to Pom as the group ran to tov ent, Coth and all was good. What’s the deal now? You need a rogue always? | ||
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#3
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Mage is camped there
When Cothing someone they give specific instructions to not move after CoTH until the mage camps out - In the event of mage death due to someone being stupid another mage CoTH's the first mage back to reset his position
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#4
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The question is mainly how you get the group started, I’m sorry I thought that was clear.
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#5
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Involves shrink and being up against a wall so that when Eye of Zomm is cast, it pops up at entrance to invite people
Maybe shrink not required if your gnome? Not 100% sure on that one
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Kav
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#6
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Shrink not required if gnome - racial benefit to mages ;p
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard] Foxpet [60 Magician] / Foxaid [60 Cleric] Foxlich [60 Necromancer] Foxplosion [60 Wizard] Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior] | ||
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#7
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Drag a mage corpse up and res it in the corner. Can use a Staff of Forbidden Rites or a Pulsing Goo from DN.
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#8
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Quote:
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#9
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Quote:
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#10
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Can load mage, have the person zone in and out of ToV til it ghosts above a mob and grab target real quick.
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