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  #21  
Old 03-27-2020, 01:10 PM
Hazek Hazek is offline
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Originally Posted by Tuljin [You must be logged in to view images. Log in or Register.]
Most people have never played with a good Wizard before and like any class in EQ its a great class in the hands of a good player.

Many people think DPS DPS DPS on Wizard which of course is true, but there are a couple more very key abilities that Wizard gets that make it excellent in groups (besides the obvious Evac) - stun, snare, and interrupt nuke. Also Flux Staff for tagging.

Stun is an incredibly powerful spell that Wizard doesn't get until 20, and later on you can load two stuns in your bar at the same time. You can stun out Enchanters charmed pets and also stun out caster mobs. Classic especially is full of very difficult and dangerous caster mobs. You can also use it to stun fleeing mobs until you get Snare.

You can also use Stun and Flux Staff to pull caster mobs very well with "ghetto CC" of rooting out of LoS. Flux Staff is good for tagging pathers but also an essential global cooldown clicky. You can stun, clicky, root, pop out of LoS. With the abundance of resist gear for Wizard you can stand up to caster mobs very well. Eventually at 58 Wizard gets Fetter which is an incredibly OP root.

A highly underrated spell line for Wizard that most people don't know about because most people don't really "play" a wizard is the Interrupt Nuke line. If you aren't exclusively dropping interrupt nukes on a caster mob you're "doing it wrong." Really magic based nukes don't resist appreciably more than elemental nukes. A very high Blue will get lots of resists despite whether the nuke is magic based or elemental. A nice level Blue mob will not resist magic nukes appreciably more than elemental and you get the incredible added bonus of spell neutralization. Then clicky staff and drop a stun because a caster mob will instantly begin to cast again after a 0 second interrupt stun. For melee mobs obviously drop elemental spells all the time.

If you really want to talk about damage percentage from a Wizard, once you get snare your group gets 20% damage per mob mana free. At that point what you do is snare the mob then time your nuke so he's nuked down to 20% and immediately begins to flee. You are effectively now doing near 50% damage to the mob and saving your healer inordinate amounts of mana from damage-free DPS. This amount of mana saved goes far beyond the "paper napkin" arithmetic of EQ nerds. Its a ton. If people in your group are going to complain about how inconvenient it is that snare and root don't stack they need to go play another game. Its really not that hard to coordinate.

In Kunark this scales back a bit, but for example against frogs in Sebilis you can Draught of Jiva a snared Shaman mob from 30something percent down to 20%, they skip their heal and the go right into snared fleeing. Its a tremendous help. There are also some nasty casters in The Hole that Wizards deal with very nicely. On Blue I got much of my experience in 50s in groups with great friends in non-traditional group compositions and I would always pull, CC, and be on point. I also always have the Enchanter's (or sometimes Druid's) back on pet charm breaks. Not "nuke, Netflix, repeat." You definitely need to be a good player among good players to make this happen though, which is tough to find in the age of ~~~~~~~~~rAiDiNg~~~~~~~~~~ and investing in DKP instead of coin.

So yeah, Wizard is really good and especially in Classic they are very powerful from a raw DPS standpoint against XP mobs. Yes, "a Wizard can't solo like an Enchanter or Shaman," but no other class can solo like an Enchanter or Shaman lol. Wiz can solo for XP but not for farming phats and thats fine.

I'm not one to "share secrets" but I've been banging this drum for so long nobody "listens" or elects to group on a Wizard anyways so it doesn't matter lol. Solmn I hope you're enjoying your Squallsurge Shawl =)
Good read. I agree that nuking mobs to the flee threshold is a big advantage.

And yeah i'm lovin the shawl thanks for selling it to me at a good price. People always say that casters don't need gear, and that's somewhat true, but having a huge mana pool let me solo yellow mobs that I otherwise wouldn't have been able to.
  #22  
Old 03-27-2020, 01:23 PM
Danth Danth is offline
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Originally Posted by Hazek [You must be logged in to view images. Log in or Register.]
The only time they suck is if the player sucks. From what i've seen so far anyway.
I agree in principle. Trouble is, this class has long since been culturally accepted as the lazy man and/or stoner class of P1999. It attracts unmotivated coattail-riders like flies to flytraps. It's unfortunate. I've long since become sick of Wizards who blaze away on a couple of monsters then go AFK for 10 or 15 minutes at a time. No, it's not the class's fault, but when practically all of them I group with over a period of years behave that way, eventually I start wanting nothing to do with it. In ten-plus years here I've known maybe four* who were worth anything. For quite some time I've restricted myself to only inviting Wizards when I know the player in advance, with good results. The class really can give good service when played by a player who wants to do so.

Danth

*Meaning random wizard-mains I ran into in-game, not folks I already knew elsewhere playing Wizard alts.
Last edited by Danth; 03-27-2020 at 01:25 PM..
  #23  
Old 03-27-2020, 11:42 PM
Picked Picked is offline
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Quote:
Originally Posted by Christina. [You must be logged in to view images. Log in or Register.]
I have a wizard, a mage, a necro and enchanter [You must be logged in to view images. Log in or Register.]
I think I know a teeeeny bit hehe . . . . . . . . .
I cannot speak to your skills as a Wizard or Enchanter, or whatever class you want to use in this argument, I'm sure you're great. But just because someone plays a class does not mean they are good at it or know how to play it well. I've grouped with Enchanters Wizards necros mages who don't know anything and manage to get max level.

Necro and Enchanter can solo things a Wizard cannot. That is obvious. But a Wizard can kill and exp very efficiently solo. They may not be able to crawl into Efreeti camp and hold it, or FD in the Frenzy room and hold it. But Wizards are very capable soloers and can gain exp plenty fast enough to be considered a viable option as a soloer. In many cases I out leveled many players who are twinked out and have all the group connections from previous characters and guilds

I would rather play a Wizard that has solo capabilities than a Ranger or Rogue that doesn't have much soloing capabilities if any. That way when I can't find a group I can go find something to exp on.
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  #24  
Old 03-28-2020, 12:18 AM
Baler Baler is offline
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Wizard is very strong in classic and kunark [You must be logged in to view images. Log in or Register.]
wizard is arguably the worst class in velious. [You must be logged in to view images. Log in or Register.]
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Told this to Rogean, Nilbog & Menden.
  #25  
Old 03-28-2020, 12:42 PM
Picked Picked is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Wizard is very strong in classic and kunark [You must be logged in to view images. Log in or Register.]
wizard is arguably the worst class in velious. [You must be logged in to view images. Log in or Register.]
Yeah, Primal weapons and gear changed a lot in Velious. EQ did a good job of bringing certain classes to the forefront at certain times during different expansions. When I played on live Wizards were a bit of a struggle through Velious and Luclin. So many hps on the mobs in Luclin. Then in PoP they got a bit of a boost, but still behind Rogues.

I remember being on top of a lot of parses in my guild in GoD, Omens of War, and DoN. So it varied a lot. Of course that doesn't matter here with Classic, Kunark, and Velious only. But in all the expansions wizards were good dps in groups. Just depends on how they are played and the support classes around them.

I would suggest that if you are going heavy melee dps you get a shaman and if caster get enchanter. Cater to them and you will see a huge difference.
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  #26  
Old 03-28-2020, 02:14 PM
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Quote:
Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
Since when can't wizards solo? I solo all the time. Much more effectively than group exp actually. Was rolling through a level every 2-3 hours in highkeep. Holding down anywhere from 3-5 guard spawns at a time. Not to mention quadding? I'll admit up until about level 34 they aren't quite as efficient but once you get up there the spells become even stronger and more efficient.

I like grouping, and enjoy it. But when I can't find groups I often solo. Wizards are very capable of soloing. Maybe not quite as efficient as a necro, or even a mage. But very close, and when you factor in quadding there isn't many classes that can match a wizards ability to solo for exp.
Wizards can start quadding at like 8th level ( column of frost, almost 4dmg/1mana), right now Im quadding at 21st level using pillar of fire (4dmg/1mana ratio). Im getting about 8 percent a quad, thats more efficient than any class even near that level, you just stay away from the alkabor line of AoE DD. You want to use the columns an pillars lines, they are super efficient. You can quad up to 60th level pretty easily, at 57th level wiz get quad spell thats 11 dmg/ per 1 mana ratio. No class can touch that, wizards cant solo like a necro or a shaman, but necro an shaman cant solo like a wizard.
  #27  
Old 03-28-2020, 02:41 PM
Christina. Christina. is offline
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Wizards are good, is my point. they just aren't the "cookie cutter " class everyone goes for when a new server opens up. I'm pro wizard, my comment in this thread was siding with wizards not against them if you read back. 1+ for the wizzys! I'm on your side.
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  #28  
Old 03-28-2020, 03:28 PM
Hazek Hazek is offline
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Quote:
Originally Posted by Picked [You must be logged in to view images. Log in or Register.]
I would suggest that if you are going heavy melee dps you get a shaman and if caster get enchanter. Cater to them and you will see a huge difference.
Yeah I can't wait to try a group with C + bard (1x lute heal 3x mana twisting during downtime) + manastone. Assuming I could find a competent bard who does that.
  #29  
Old 03-28-2020, 06:30 PM
magnetaress magnetaress is offline
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I had tons of fun in luclin + also mana burning old content
  #30  
Old 03-28-2020, 07:27 PM
magnetaress magnetaress is offline
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At level 1 I started with 300 mana and I was able to sustain 5.454545454545455‬ damage per second with just my starter spell for a very long time, like 3 minutes.

I guarantee a rogue or warrior cant sustain that much dps at lvl 1

just so u people know how fuckingpowerful a wizard is right out of the gate
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