#1
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How many Soulfires would it take...
OK, so I was just theorycrafting in my head, and I wanted to throw it out there for all the number-crunchers and over-thinkers like me: How many Soulfires would it take to kill AoW with a Soulfire cheal rotation, instead of clerics?
There's obviously many variables, the biggest ones being 1: How much dps you have, 2: How well geared your tank is, which is closely related to... 3: What delay your Cheal rotation is on Does anyone have multiple sets of logs of AoW fights on p99, that could lend us some info? Like avg of how long the fights are, what the avg dps is, and on avg how many Cheals go off during the fight? Oh, and for reference for anyone that's like "wtf is he talking about with Soulfire?" - http://wiki.project1999.com/Soulfire
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P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | ||
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#2
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Agreed that it would be interesting to see without all the tricks we've come to know. On my live server I don't think AoW was even killed until Luclin came out, despite many attempts.
My guess is agro clicky / wort pots / Soulfire / Reaper over-abundance and knowledge played a big factor. Also don't recall druids using the charmed wolves for the fight, which seems to add a ton to DPS. Not sure if that was just not thought of or perhaps viewed as too much of a liability for charm breaks. Clerics here have a ton more mana than they did in era too, along with any caster. Ahhhh how nice it will be once everything is classic and we can get a better apples to apples fight comparison.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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#3
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Quote:
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P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | |||
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#4
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How long does it take (roughly) to obtain one Soulfire? From that we can multiply the figure into the SF quantity. Curious how many hours it would take for one person to make this happen.
2027 comes around, and Toomuch is ready to go with his 8 Tinkerer's Bag's full of swords. | ||
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#5
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Would love to see a 100 man magician/necro pet zerg on vindi/statue.
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#7
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Zero. You need 46.5 monks.
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Butchh | Facetious | Knockers Jayce | Briefs | Squash | ||
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#8
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Quote:
It was mentioned in this interview here. Quote:
I have been combing through videos trying to see evidence of this, but have yet to uncover anything very concrete (Verant had a habit of communicating inaccurate information). People typically did not want pets on raids anyways due to pathing issues, but I question if these pathing issues were really this behind the scenes code preventing them from engaging and causing them to wander? I will say though, I did see some odd pet behavior in videos when 3 CHARMED mobs were engaged on the target along with a BST pet and a necro pet was just standing there despite getting hit by AoE. This was during SoL when I believe '/pet hold' was in place, so not exactly a smoking gun, but still curious. So who knows what was truly classic. Get to ClassicQuesting people!
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||||
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#9
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Less than 50 soulfires. Its a viable strat that after 2 years im surprised hasnt been tried just for the LOL factor.
For maximum style points you could do this with a few warriors and 50 rogues and have each rogue do a 2 second soulfire heal chain then move to the next rogue after 10 seconds. | ||
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