#21
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Changelog has been updated.
Rev 3041 - 3070 Cliff notes: Crashing while chunking fixed (This is a big one been trying to track this down for a year now) Npc spell lists Push back with interrupt chance for melee damage on Npc spell casting Guards will now assist against aggressive Npc's. If you aggro a non-aggressive mob and run to the guard they will not help you. Many other fixes/additions. https://www.vgoemulator.net/index.php?p=changelog
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#22
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Change log updated
Rev 3071 - 3138 Cliff Notes Added Bard Songs (Some songs components still need to be scripted) Added Voice and Instrument modifiers Added Pickpocket Added Forage Added Loot messages to other group members Loot bug hopefully fixed (Cannot loot without typing /endloot) Fix for spell chains not triggering for all ranks Can now get multiple levels at a time in the diplomacy sphere Multiple bug fixes and added functionality Work in Progress (Someone put me out of my misery [You must be logged in to view images. Log in or Register.] ) Code to support training crafting recipes from trainers Crafting Table slots available are now based off your crafting level Will now show what is missing when you click on a crafting recipe from your list Can now get skill hits while crafting Check to make sure you can use crafting station Number of uses showing on recipes and loading from character recipe table Sending and updating of number of uses for crafting recipes Removal of crafting recipes when they hit 0 number of uses Initial work on work orders Ability to gain crafting experience Handling of completing work orders. (Still have item reward and faction hits to workout) Handling of abandoning work orders. Full Change Log posted here https://www.vgoemulator.net/index.php?p=changelog
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#23
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Another round of updates Rev 3166 - 3213.
Code:
Revision: 3213 Author: Xinux Date: Thursday, April 12, 2018 7:03:07 PM Message: Added: Reload command for assembly options and recipes ---- Revision: 3212 Author: Xinux Date: Thursday, April 12, 2018 4:07:50 PM Message: Added: Sending of new assembly recipes to the client Added: LUA Function AddAssemblyRecipe() Added: Rogue poisons to show back on the assembly list Update: Test command for assembly recipes Update: Changed sending POI's from multiple if's to a while() statement Updated: Struct File SQL Update: Rev 3212 - Assembly options and recipes table.sql ---- Revision: 3211 Author: Xinux Date: Wednesday, April 11, 2018 10:32:29 AM Message: SQL Update: Rev 3209 - Crafting_results adjustment.sql added in stage_0 change ---- Revision: 3210 Author: Xinux Date: Wednesday, April 11, 2018 10:29:23 AM Message: Added: Option to allow multiple comma separated values for stage_0_id in crafting_results ---- Revision: 3209 Author: Xinux Date: Tuesday, April 10, 2018 4:09:39 PM Message: SQL Update: Rev 3209 - Crafting_results adjustment.sql ---- Revision: 3208 Author: Xinux Date: Tuesday, April 10, 2018 4:02:11 PM Message: Added: Initial work on Assembly Updated: Had to change how crafting results were handled since crafting in VG is basically 3 different systems combined in to one Update: Fix for action points going negative Update: Fix for adjustments being calculated when adding a secondary ingredient to a recipe while crafting Update: Struct File SQL Update: Rev 3208 - Assembly_tables.sql ---- Revision: 3207 Author: smash Date: Friday, April 6, 2018 2:38:00 PM Message: Added a mutex around WorldCharacter::recipes, added_recipes, update_recipes ---- Revision: 3206 Author: Xinux Date: Thursday, April 5, 2018 9:28:57 PM Message: Update: Fix for vector erase going out of range ---- Revision: 3205 Author: Xinux Date: Wednesday, April 4, 2018 10:49:59 PM Message: Update: slight change to remove recipe function ---- Revision: 3204 Author: Xinux Date: Tuesday, April 3, 2018 5:01:23 PM Message: Update: NPC should now attack you once you reach -8000 faction ---- Revision: 3203 Author: smash Date: Tuesday, April 3, 2018 4:18:06 PM Message: compile fix ---- Revision: 3202 Author: Xinux Date: Tuesday, April 3, 2018 2:28:45 PM Message: Update: Fix to get the project to compile. ---- Revision: 3201 Author: Xinux Date: Tuesday, April 3, 2018 11:30:39 AM Message: Update: Fix for forms that are subclass specific ---- Revision: 3200 Author: smash Date: Monday, April 2, 2018 8:30:57 PM Message: Changed the lifecycle of Crafting ---- Revision: 3199 Author: Xinux Date: Monday, April 2, 2018 7:53:15 PM Message: Update: fix for complication description ---- Revision: 3198 Author: Xinux Date: Monday, April 2, 2018 7:06:10 PM Message: Added: NULL check on continue action function ---- Revision: 3197 Author: Xinux Date: Monday, April 2, 2018 9:37:20 AM Message: Update: Changed what level you get extra table slots ---- Revision: 3196 Author: Xinux Date: Sunday, April 1, 2018 5:01:55 PM Message: Update: Fixed training on Generic crafting trainers ---- Revision: 3195 Author: Xinux Date: Saturday, March 31, 2018 6:16:53 PM Message: Update: Ignore buyback items as available crafting items ---- Revision: 3194 Author: Xinux Date: Friday, March 30, 2018 8:48:05 PM Message: Updated: compile fixes ---- Revision: 3193 Author: Xinux Date: Friday, March 30, 2018 6:40:41 PM Message: Update: Fixed no available work order message showing when there is some Update: Spelling error ---- Revision: 3192 Author: Xinux Date: Friday, March 30, 2018 6:27:04 PM Message: Update: Fix for skinning type mobs not aggroing ---- Revision: 3189 Author: Xinux Date: Thursday, March 29, 2018 11:49:03 PM Message: Update: Crafting item removal adjustment ---- Revision: 3188 Author: Xinux Date: Thursday, March 29, 2018 11:42:58 PM Message: Update: Turned on some logging ---- Revision: 3187 Author: Xinux Date: Thursday, March 29, 2018 11:37:52 PM Message: Update: Adjusted item quantity check while crafting ---- Revision: 3186 Author: Xinux Date: Thursday, March 29, 2018 11:09:46 PM Message: Update: Tweak to the crafting flow ---- Revision: 3185 Author: Xinux Date: Thursday, March 29, 2018 9:29:55 PM Message: Update: Fix for workorder window not showing. ---- Revision: 3184 Author: Xinux Date: Thursday, March 29, 2018 8:38:28 PM Message: Added: Reward to be used for quest turn in for introductory work order quest ---- Revision: 3183 Author: Xinux Date: Thursday, March 29, 2018 8:19:08 PM Message: Update: Added more types to show on your crafting table ---- Revision: 3182 Author: Xinux Date: Thursday, March 29, 2018 7:14:45 PM Message: Update: fix for being stuck in combat if someone else kills your target ---- Revision: 3181 Author: Xinux Date: Thursday, March 29, 2018 6:41:09 PM Message: Update: Workorder window will display even if you don't have any work orders. Update: Reworking how invis is handled ---- Revision: 3180 Author: Xinux Date: Thursday, March 29, 2018 2:16:05 PM Message: Added: Workorders will not display till introductory quest is done ---- Revision: 3179 Author: Xinux Date: Thursday, March 29, 2018 10:46:17 AM Message: Updated: Change order of packets sent for crafting actions ---- Revision: 3178 Author: Xinux Date: Wednesday, March 28, 2018 3:36:01 PM Message: Update: Struct file ---- Revision: 3177 Author: Xinux Date: Wednesday, March 28, 2018 3:30:20 PM Message: Added: Crafting actions will now display the name of the missing item Added: Some logging for complications SQL Update: Rev 3177 - Crafting actions item name.sql ---- Revision: 3176 Author: Xinux Date: Wednesday, March 28, 2018 1:49:45 PM Message: Update: Fix for crafting table getting out of sync Update: Can no longer select a recipe unless you have all the required tools/items ---- Revision: 3175 Author: Xinux Date: Tuesday, March 27, 2018 8:04:41 PM Message: Update: auto attack fix Update: fix for group exp ---- Revision: 3174 Author: Xinux Date: Tuesday, March 27, 2018 4:54:00 PM Message: Added: Now clearing current complications when you succeed or fail crafting a item. ---- Revision: 3173 Author: Xinux Date: Tuesday, March 27, 2018 3:01:48 PM Message: Added: Learning crafting actions based off skill level Updated: WorldCharacter::CheckSkillUpdate() to return true/false SQL Update: Rev 3173 - Crafting learned actions.sql ---- Revision: 3172 Author: Xinux Date: Tuesday, March 27, 2018 10:18:04 AM Message: Added: Quantity based off action chosen if there is one. SQL Update: Rev 3172 - Crafting Action updates.sql ---- Revision: 3171 Author: Xinux Date: Tuesday, March 27, 2018 9:26:08 AM Message: Update: Reworked auto attack toggle ---- Revision: 3170 Author: Xinux Date: Monday, March 26, 2018 9:23:38 PM Message: Update: updated return value ---- Revision: 3169 Author: Xinux Date: Monday, March 26, 2018 8:59:41 PM Message: Update: ops misspelled db query ---- Revision: 3168 Author: Xinux Date: Monday, March 26, 2018 8:57:11 PM Message: updated: SQL query ---- Revision: 3167 Author: Xinux Date: Monday, March 26, 2018 8:47:16 PM Message: Added: Level_required field for all sphere quests Added: LUA function GetContinentByRace Updated: Changed GetRaceID() calls to GetOriginalRaceId() where needed SQL Update: Rev 3167 - Quest level_required.sql ---- Revision: 3166 Author: Xinux Date: Monday, March 26, 2018 7:18:09 PM Message: Update: fix for monk's jin not going past 5 ----
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#24
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Yes flying mounts work.
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#25
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I had too crappy of a PC to run VG on release. I think I logged in during a beta and never logged in again due to lag.
As I missed out on this game 100%, is there an ETA of when the player base can play even in a beta/aloha format? I also have learned some C/Perl/Java along the way but not sure what kind of work needs to be done or it may be way over my head. | ||
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#26
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Server is open to the public while we are working on it just don't get attached to your character cause it will be a wipe at some point.
Server back-end is C++ with scripting done in LUA.
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#27
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The bad looking art, target rings, floating combat text, animations, and WoW like quests are what ruin it for me. Can't have a dumb looking character that swings all awkward. Everquest graphics might be old but at least the characters look cool. And target rings / floating combat text / quest boxes ruin the immersion and feel of the world because they're artificial and out of place. Unfortunately Pantheon devs are making the same mistake too. But I sent Brad this image to try and change their mind:
[You must be logged in to view images. Log in or Register.] Someone on their team is infecting the game with the modern MMO disease. | ||
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#28
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Wow I loved this game back in the day!
I like everyone else here it seems, bought the Collectors Edition! And yes, I have on my car playlist the OST for it [You must be logged in to view images. Log in or Register.] Though I am fully engaged with P99 at the moment and due to time constraints can only play one game, I will definitely look this up in the future! Wonder if it can run under Linux? To all the people working on it a big hug and thanks! And yes, it was the true successor to EQ1 ... Necromancers there had so much awesome potential, specially with the undead golem like pets that you could further tweak with enhancements and the Necro spec tree focusing on Wratih Mode or Lich Mode. Game was amazingly advanced and if it could have been given more time, resources it would have easily surpassed WoW. All the classes had these incredibly original and awesome powers, I remember bards there were very fun due to the way you constructed songs plus the diplomacy game. Amazing game, truly amazing game and a shame it went down that way. I always remember it fondly
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Ikoparu - Necromancer of Bertoxxulous (Green) Euridun - Druid of Karana (Blue) ---------------------------------- | ||
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#29
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Quote:
To be fair the game was horribly optimized and ran like shit either way. Even before it died my computer which I built in 2012 would stutter and hiccup during gameplay. One of the bigger problems of Vanguard's internal programming was that it didn't take advantage of things like Unreal's script management tools so everything was a giant spaghetti coded mess. Doesn't help that much of the game was shat out within a year and rushed to oblivion. I remember how the month of open beta went through multiple changes from testing flying mounts to revamping the GUI for diplomacy multiple times. God damn what a disaster launch was...and the game in general. | |||
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#30
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i had a decent rig n went beasta on it. it had some crashes n optimization trouble as well as teh group bug.
the group bug, not the graphics performance, was the biggest problem. u'd get dropped off a grp np 100 times a session n have to regroup. took a long time to get fixed at launch. after that we kakked nauts.
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Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | ||
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