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  #21  
Old 01-02-2018, 03:30 PM
xinux xinux is offline
Aviak


Join Date: Jun 2010
Posts: 76
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Changelog has been updated.

Rev 3041 - 3070

Cliff notes:
Crashing while chunking fixed (This is a big one been trying to track this down for a year now)
Npc spell lists
Push back with interrupt chance for melee damage on Npc spell casting
Guards will now assist against aggressive Npc's. If you aggro a non-aggressive mob and run to the guard they will not help you.
Many other fixes/additions.

https://www.vgoemulator.net/index.php?p=changelog
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  #22  
Old 02-16-2018, 03:36 PM
xinux xinux is offline
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Posts: 76
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Change log updated
Rev 3071 - 3138

Cliff Notes
Added Bard Songs (Some songs components still need to be scripted)
Added Voice and Instrument modifiers
Added Pickpocket
Added Forage
Added Loot messages to other group members
Loot bug hopefully fixed (Cannot loot without typing /endloot)
Fix for spell chains not triggering for all ranks
Can now get multiple levels at a time in the diplomacy sphere
Multiple bug fixes and added functionality

Work in Progress (Someone put me out of my misery [You must be logged in to view images. Log in or Register.] )
Code to support training crafting recipes from trainers
Crafting Table slots available are now based off your crafting level
Will now show what is missing when you click on a crafting recipe from your list
Can now get skill hits while crafting
Check to make sure you can use crafting station
Number of uses showing on recipes and loading from character recipe table
Sending and updating of number of uses for crafting recipes
Removal of crafting recipes when they hit 0 number of uses
Initial work on work orders
Ability to gain crafting experience
Handling of completing work orders. (Still have item reward and faction hits to workout)
Handling of abandoning work orders.


Full Change Log posted here
https://www.vgoemulator.net/index.php?p=changelog
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  #23  
Old 04-12-2018, 11:17 PM
xinux xinux is offline
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Join Date: Jun 2010
Posts: 76
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Another round of updates Rev 3166 - 3213.

Code:
Revision: 3213
Author: Xinux
Date: Thursday, April 12, 2018 7:03:07 PM
Message:
Added: Reload command for assembly options and recipes
----
Revision: 3212
Author: Xinux
Date: Thursday, April 12, 2018 4:07:50 PM
Message:
Added: Sending of new assembly recipes to the client
Added: LUA Function AddAssemblyRecipe()
Added: Rogue poisons to show back on the assembly list
Update: Test command for assembly recipes
Update: Changed sending POI's from multiple if's to a while() statement
Updated: Struct File
SQL Update: Rev 3212 - Assembly options and recipes table.sql

----
Revision: 3211
Author: Xinux
Date: Wednesday, April 11, 2018 10:32:29 AM
Message:
SQL Update: Rev 3209 - Crafting_results adjustment.sql added in stage_0 change

----
Revision: 3210
Author: Xinux
Date: Wednesday, April 11, 2018 10:29:23 AM
Message:
Added: Option to allow multiple comma separated values for stage_0_id in crafting_results
----
Revision: 3209
Author: Xinux
Date: Tuesday, April 10, 2018 4:09:39 PM
Message:
SQL Update: Rev 3209 - Crafting_results adjustment.sql

----
Revision: 3208
Author: Xinux
Date: Tuesday, April 10, 2018 4:02:11 PM
Message:
Added: Initial work on Assembly
Updated: Had to change how crafting results were handled since crafting in VG is basically 3 different systems combined in to one
Update: Fix for action points going negative
Update: Fix for adjustments being calculated when adding a secondary ingredient to a recipe while crafting
Update: Struct File
SQL Update: Rev 3208 - Assembly_tables.sql

----
Revision: 3207
Author: smash
Date: Friday, April 6, 2018 2:38:00 PM
Message:
Added a mutex around WorldCharacter::recipes, added_recipes, update_recipes
----
Revision: 3206
Author: Xinux
Date: Thursday, April 5, 2018 9:28:57 PM
Message:
Update: Fix for vector erase going out of range
----
Revision: 3205
Author: Xinux
Date: Wednesday, April 4, 2018 10:49:59 PM
Message:
Update: slight change to remove recipe function
----
Revision: 3204
Author: Xinux
Date: Tuesday, April 3, 2018 5:01:23 PM
Message:
Update: NPC should now attack you once you reach -8000 faction
----
Revision: 3203
Author: smash
Date: Tuesday, April 3, 2018 4:18:06 PM
Message:
compile fix
----
Revision: 3202
Author: Xinux
Date: Tuesday, April 3, 2018 2:28:45 PM
Message:
Update: Fix to get the project to compile.
----
Revision: 3201
Author: Xinux
Date: Tuesday, April 3, 2018 11:30:39 AM
Message:
Update: Fix for forms that are subclass specific
----
Revision: 3200
Author: smash
Date: Monday, April 2, 2018 8:30:57 PM
Message:
Changed the lifecycle of Crafting
----
Revision: 3199
Author: Xinux
Date: Monday, April 2, 2018 7:53:15 PM
Message:
Update: fix for complication description
----
Revision: 3198
Author: Xinux
Date: Monday, April 2, 2018 7:06:10 PM
Message:
Added: NULL check on continue action function
----
Revision: 3197
Author: Xinux
Date: Monday, April 2, 2018 9:37:20 AM
Message:
Update: Changed what level you get extra table slots
----
Revision: 3196
Author: Xinux
Date: Sunday, April 1, 2018 5:01:55 PM
Message:
Update: Fixed training on Generic crafting trainers
----
Revision: 3195
Author: Xinux
Date: Saturday, March 31, 2018 6:16:53 PM
Message:
Update: Ignore buyback items as available crafting items
----
Revision: 3194
Author: Xinux
Date: Friday, March 30, 2018 8:48:05 PM
Message:
Updated: compile fixes
----
Revision: 3193
Author: Xinux
Date: Friday, March 30, 2018 6:40:41 PM
Message:
Update: Fixed no available work order message showing when there is some
Update: Spelling error
----
Revision: 3192
Author: Xinux
Date: Friday, March 30, 2018 6:27:04 PM
Message:
Update: Fix for skinning type mobs not aggroing
----
Revision: 3189
Author: Xinux
Date: Thursday, March 29, 2018 11:49:03 PM
Message:
Update: Crafting item removal adjustment
----
Revision: 3188
Author: Xinux
Date: Thursday, March 29, 2018 11:42:58 PM
Message:
Update: Turned on some logging
----
Revision: 3187
Author: Xinux
Date: Thursday, March 29, 2018 11:37:52 PM
Message:
Update: Adjusted item quantity check while crafting
----
Revision: 3186
Author: Xinux
Date: Thursday, March 29, 2018 11:09:46 PM
Message:
Update: Tweak to the crafting flow
----
Revision: 3185
Author: Xinux
Date: Thursday, March 29, 2018 9:29:55 PM
Message:
Update: Fix for workorder window not showing.
----
Revision: 3184
Author: Xinux
Date: Thursday, March 29, 2018 8:38:28 PM
Message:
Added: Reward to be used for quest turn in for introductory work order quest
----
Revision: 3183
Author: Xinux
Date: Thursday, March 29, 2018 8:19:08 PM
Message:
Update: Added more types to show on your crafting table
----
Revision: 3182
Author: Xinux
Date: Thursday, March 29, 2018 7:14:45 PM
Message:
Update: fix for being stuck in combat if someone else kills your target
----
Revision: 3181
Author: Xinux
Date: Thursday, March 29, 2018 6:41:09 PM
Message:
Update: Workorder window will display even if you don't have any work orders.
Update: Reworking how invis is handled
----
Revision: 3180
Author: Xinux
Date: Thursday, March 29, 2018 2:16:05 PM
Message:
Added: Workorders will not display till introductory quest is done
----
Revision: 3179
Author: Xinux
Date: Thursday, March 29, 2018 10:46:17 AM
Message:
Updated: Change order of packets sent for crafting actions
----
Revision: 3178
Author: Xinux
Date: Wednesday, March 28, 2018 3:36:01 PM
Message:
Update: Struct file
----
Revision: 3177
Author: Xinux
Date: Wednesday, March 28, 2018 3:30:20 PM
Message:
Added: Crafting actions will now display the name of the missing item
Added: Some logging for complications
SQL Update: Rev 3177 - Crafting actions item name.sql

----
Revision: 3176
Author: Xinux
Date: Wednesday, March 28, 2018 1:49:45 PM
Message:
Update: Fix for crafting table getting out of sync
Update: Can no longer select a recipe unless you have all the required tools/items
----
Revision: 3175
Author: Xinux
Date: Tuesday, March 27, 2018 8:04:41 PM
Message:
Update: auto attack fix
Update: fix for group exp
----
Revision: 3174
Author: Xinux
Date: Tuesday, March 27, 2018 4:54:00 PM
Message:
Added: Now clearing current complications when you succeed or fail crafting a item.
----
Revision: 3173
Author: Xinux
Date: Tuesday, March 27, 2018 3:01:48 PM
Message:
Added: Learning crafting actions based off skill level
Updated: WorldCharacter::CheckSkillUpdate() to return true/false
SQL Update: Rev 3173 - Crafting learned actions.sql

----
Revision: 3172
Author: Xinux
Date: Tuesday, March 27, 2018 10:18:04 AM
Message:
Added: Quantity based off action chosen if there is one.
SQL Update: Rev 3172 - Crafting Action updates.sql

----
Revision: 3171
Author: Xinux
Date: Tuesday, March 27, 2018 9:26:08 AM
Message:
Update: Reworked auto attack toggle
----
Revision: 3170
Author: Xinux
Date: Monday, March 26, 2018 9:23:38 PM
Message:
Update: updated return value
----
Revision: 3169
Author: Xinux
Date: Monday, March 26, 2018 8:59:41 PM
Message:
Update: ops misspelled db query
----
Revision: 3168
Author: Xinux
Date: Monday, March 26, 2018 8:57:11 PM
Message:
updated: SQL query
----
Revision: 3167
Author: Xinux
Date: Monday, March 26, 2018 8:47:16 PM
Message:
Added: Level_required field for all sphere quests
Added: LUA function GetContinentByRace
Updated: Changed GetRaceID() calls to GetOriginalRaceId() where needed
SQL Update: Rev 3167 - Quest level_required.sql

----
Revision: 3166
Author: Xinux
Date: Monday, March 26, 2018 7:18:09 PM
Message:
Update: fix for monk's jin not going past 5
----
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  #24  
Old 04-12-2018, 11:48 PM
xinux xinux is offline
Aviak


Join Date: Jun 2010
Posts: 76
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Yes flying mounts work.
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  #25  
Old 04-13-2018, 02:44 PM
Darksinga Darksinga is offline
Fire Giant

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Posts: 574
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I had too crappy of a PC to run VG on release. I think I logged in during a beta and never logged in again due to lag.

As I missed out on this game 100%, is there an ETA of when the player base can play even in a beta/aloha format?

I also have learned some C/Perl/Java along the way but not sure what kind of work needs to be done or it may be way over my head.
  #26  
Old 04-13-2018, 04:24 PM
xinux xinux is offline
Aviak


Join Date: Jun 2010
Posts: 76
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Server is open to the public while we are working on it just don't get attached to your character cause it will be a wipe at some point.

Server back-end is C++ with scripting done in LUA.
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  #27  
Old 04-13-2018, 09:23 PM
Saludeen Saludeen is offline
Sarnak

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Join Date: Apr 2015
Location: Earth
Posts: 440
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The bad looking art, target rings, floating combat text, animations, and WoW like quests are what ruin it for me. Can't have a dumb looking character that swings all awkward. Everquest graphics might be old but at least the characters look cool. And target rings / floating combat text / quest boxes ruin the immersion and feel of the world because they're artificial and out of place. Unfortunately Pantheon devs are making the same mistake too. But I sent Brad this image to try and change their mind:

[You must be logged in to view images. Log in or Register.]

Someone on their team is infecting the game with the modern MMO disease.
  #28  
Old 04-25-2018, 02:19 AM
Vormotus Vormotus is offline
Fire Giant

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Join Date: May 2015
Location: Venezuela
Posts: 734
Cool

Wow I loved this game back in the day!

I like everyone else here it seems, bought the Collectors Edition! And yes, I have on my car playlist the OST for it [You must be logged in to view images. Log in or Register.]

Though I am fully engaged with P99 at the moment and due to time constraints can only play one game, I will definitely look this up in the future!

Wonder if it can run under Linux?

To all the people working on it a big hug and thanks!

And yes, it was the true successor to EQ1 ...

Necromancers there had so much awesome potential, specially with the undead golem like pets that you could further tweak with enhancements and the Necro spec tree focusing on Wratih Mode or Lich Mode.

Game was amazingly advanced and if it could have been given more time, resources it would have easily surpassed WoW.

All the classes had these incredibly original and awesome powers, I remember bards there were very fun due to the way you constructed songs plus the diplomacy game.

Amazing game, truly amazing game and a shame it went down that way.

I always remember it fondly
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  #29  
Old 04-28-2018, 04:39 PM
Bisonzabi Bisonzabi is offline
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Join Date: Jul 2012
Posts: 144
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Quote:
Originally Posted by Darksinga [You must be logged in to view images. Log in or Register.]
I had too crappy of a PC to run VG on release. I think I logged in during a beta and never logged in again due to lag.

To be fair the game was horribly optimized and ran like shit either way. Even before it died my computer which I built in 2012 would stutter and hiccup during gameplay. One of the bigger problems of Vanguard's internal programming was that it didn't take advantage of things like Unreal's script management tools so everything was a giant spaghetti coded mess. Doesn't help that much of the game was shat out within a year and rushed to oblivion. I remember how the month of open beta went through multiple changes from testing flying mounts to revamping the GUI for diplomacy multiple times. God damn what a disaster launch was...and the game in general.
  #30  
Old 04-28-2018, 04:42 PM
AzzarTheGod AzzarTheGod is offline
Planar Protector

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Join Date: Jun 2015
Location: Sullon Zek
Posts: 7,770
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i had a decent rig n went beasta on it. it had some crashes n optimization trouble as well as teh group bug.

the group bug, not the graphics performance, was the biggest problem.


u'd get dropped off a grp np 100 times a session n have to regroup. took a long time to get fixed at launch. after that we kakked nauts.
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