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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
Yes | 75 | 42.13% | |
No | 103 | 57.87% | |
Voters: 178. You may not vote on this poll |
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#172
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[QUOTE=fuark;641696]
I experienced all of these raids on live Tarew Marr where we had 5-6 active guilds that all got targets with minimal effort --QUOTE] I wish this were the case here. This thread wouldn't be needed if 5-6 active guilds were getting targets. | ||
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#173
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its true sorry you don't believe. fear and hate trash take a whole lot longer to raid then most of TMO's raids | |||
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#174
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No offense, but a lot of this thread has turned into red herrings and silly non-classic suggestions that have no chance of being implemented. A lot of you are suggesting things that you'd personally find fun or fair, which is fine, but that's not really the point. You need something that's competitive, actually resembles classic, and isn't a massive deviation from the current system, or else the devs are going to reject it. Obviously I don't speak for them, but I'm pretty confident there's no chance that we're going to have "tokens" any time on this server. I know my post was long but it sucks that no one responded to it, since I feel it was the only one that directly responded to Nilbog's post: http://www.project1999.org/forums/sh...&postcount=127
If Nilbog says something like "what would happen if we had simultaneous repops", you should probably talk about repops. Not tokens, or rotations, or anything like that.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
Last edited by Lazortag; 05-09-2012 at 01:02 PM..
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#175
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I guess having 3 or 9 or whatever mobs spawning at the exact same time would help keep 1 guild from getting to all of them, when those mobs spawning randomly over the course of 1 hour would potentially aid 1 guild in getting everything. And I guess that having a 1-hour window of spawns once one mob does spawn would also not help to reduce the tracking requirements as much, since you couldn't just have 1 tracker watching 1 of the 7-day mobs and then when it pops you know they are ALL up. But I think that this would add a little zest to things that simultaneous spawns does not, especially in the event of a server reset. Although, nevermind I guess. That 1-hour thing wouldn't really help the more casual guilds much. They'd have to get lucky to know mobs were starting to spawn, whereas the more dedicated guild(s) would have trackers watching multiple potential targets and so would have a better chance of knowing that mobs were popping right at the beginning of the 1-hour spawning window. Plus they are more likely to have tracker alts in position to check up on everything.
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[59 Troubadour] Fischsemmel (Human)
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Last edited by fischsemmel; 05-09-2012 at 01:22 PM..
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#176
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#177
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[59 Troubadour] Fischsemmel (Human)
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#178
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#179
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Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | |||
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#180
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