#11
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I’m looking forward to non classic fixes for non classic problems
1. Remove legacy junk completely like all non original live servers (classic solution) 2. Leave them in permanently with no changes 3. Leave them in permanently with significant changes (mana stone and inventory clickable guise and lustrous russet random drop from highest level mobs in old world? Other similar solutions) I don’t have it in me to go through another legacy quest. So much prepping and hedging for the future it’s sickening to me. And if I was going to play on a new server I would play the game however it is set up. If it had a list to poopsock I would list the shit out of it and probably stop playing for like 8 months after I get my mana stone and guise. Kunark legacy shit is even worse because it allows different raiding strategies and stuff. I also hope they do periodic level caps to put a stake in the suicide level rush which hurts actual classic game play. Suicide level rush is also associated with the legacy item obtainment so it’s kinda all gross and toxic together. Dreaming and wishing | ||
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#12
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Can we have classic seafury loots back on red?
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#13
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die glad to see P99 will last a while | |||
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#15
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#16
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Very non classic, so would vote no for a poll, but I can't help feel the game would be better off with them! The newbie economy of making each other patchwork, raw silk, etc would feel much more classic for a while at least. | |||
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#17
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Yeah. Right now it’s a drag race to top level to obtain top level legacy loot in both vanilla and kunark eras. It’s hard to deny the strategy, hard work and no fun for first two months of vanilla getting multiple mana stones you can keep in your bank and come back in 4 years and buy anything you want. It’s such a good strategy that it shouldn’t exist.
The level caps aren’t classic except they force a classic experience. Some people will just level a pile of alts. Either way we all quest together. | ||
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#18
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luclin launch day in relation to green launch?
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#19
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But as I said, there's really no point, because Green almost certainly won't end on that day. Timeline delays have already happened, and even if they hadn't I truly don't believe the staff will kill the server exactly on "Luclin launch day" (or even "adjusted Luclin launch day"). I'd imagine they'd give people at least a few more months to enjoy the server (with all of the final patches, most notable Chardok 2.0), because otherwise that content will only exist very briefly on Green.
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#20
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