#51
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Kids nowadays... perhaps try WoW? | |||
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#52
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The game isnMt sufficiently populated until there are 24/7 XP groups of barbarians hunting the tundra and dungeons around everfroat!
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#53
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#54
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#55
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#56
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The death knell for classic EQ was when Sony/Verant started listening to the complaints about exp rate, travel time etc. etc.
That's why I think people are a bit confused when someone comes to a classic EQ museum (p99) and suggests the exact thing that eventually ruined the original classic game. I mean live EQ is still thing. It's pretty easy leveling from what I hear | ||
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#58
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CoM population 40 today... I form a 4man group and do SolB royals for better Xp and a vendor/Druid ring 50 ft away! CoM and KC are lies don’t do it!
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#59
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This is all really simple... It's the middle of January, it's negative 20 degrees out and people don't have shit to do.
See what the population of the server will be once March/April hits and then complain it's too crowded... | ||
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#60
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The problem is everyone knows which zones are best risk-reward because we've had 20 years to figure that out. There's no good answer to this. My solution would be a handful of random zones having ZEM modifiers which change every patch to incentivize players trying new places. Thats probably never going to happen.
The most realistic thing which could maybe help would be the implementation of the surefall glade port which is coming in the future. Lots of people say "well just make a group and travel to a new place!" but that works for maybe two hours max before you start losing players and have no way to replace them since nobody is lfg at zoneline. Also other services (porting, rez) tend to be unavailable.
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