#61
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I Edited: Hotbar 1 - Removed Wrist and Chest. Added Primary & Secondary Hotbar 3 - Added Right Ring, Right Earring, Left Wrist, Chest, Range, Ammo Inventory spots. Corrected the pixel spacing to correctly show border. Hotbar 4 - Added Inventory Bag 7 Slots 1,2,3,4,5,6 to allow for hotswaping items from inside inventory bag slots to hotbar to click. Example: Drag & Drop Bracer of the Hidden from inside Bag 7 to the wrist inventory box on hotbar 3. Click and return to bag. Corrected the pixel spacing to correctly show border. | ||
#62
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groovy. you're welcome to add links to this thread for any changes you make. i would indeed be happy to try them all out for myself.
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#63
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Sorry for double post. 2nd post was cause I didn’t know there was a waiting period for de members to post.
I’ll post the changed file later when I get time tonight. | ||
#64
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#65
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thats really cool
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#67
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I'm having a ton of trouble figuring out how to get the transparency tint as dark as I'd like. If I use the qqui solution of switching to a black texture and then changing the alpha I lose details like the lines and icons on the group window
Are there values for the transparency stored somewhere in the .xml files? I changed wnd_bg_dark/light_rock.tga from RGB 0/0/0 to 1/1/1 and it slightly darkened the backgrounds, but about half as much as I wanted. Please send help. This stuff is frustrating. Edit: Swapping to my character that uses Vert UI, I notice the transparency slider works for the transparent parts without changing the other assets while being able to go as dark as I'd like. I wonder what about qqui and rustle ui is different that this is not the case. Will continue hitting things with a bone because I am a caveman. | ||
Last edited by Ashenden; 05-21-2019 at 06:18 PM..
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#68
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