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  #21  
Old 03-31-2017, 10:52 AM
Andrei Chikatilo Andrei Chikatilo is offline
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RULES CLARIFICATION, GOOD ONE


GET A LOAD OF THIS DOCTOR JEFF GOY
  #22  
Old 03-31-2017, 11:04 AM
Cylock Cylock is offline
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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]

1) dispelling raid mobs. In the past, this has been allowed regardless of circumstances, now it's being called raid disruption. Personally, I think if the character is out of range it should be raid disruption, but whatever the ruling is we should have one clear rule stickied so that everyone is on notice, rather than just suspending people on the spot.
So you understand my rulings, if you come in with a force to kill a NPC or PvP, dispelling IS permitted. But one single toon by themselves chain dispelling a raid target while another guild is killing it, not on my watch! Its a lame move, and your doing nothing but trying to wipe another guild and cause them an XP loss, which is against the rules.

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Intentionally causing experience-loss to other players in the PvP environment is illegal in all cases and may result in disciplinary action when witnessed by a P99CSR.
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2) training. In Velious zone PvP, mobs are going to get involved 95% of the time. Not everyone has faction in thurg/Kael/skyshrine/ToV, and many of these zones have mobs two inches from the zone in making aggro almost unavoidable, particularly skyshrine. Is having these types of mobs on you during PvP considered training, or is training going to be intentionally grabbing a bunch of mobs and dropping it on a force for the purpose of disruption? My preference would be the latter. No one wants to get suspended over an icewell sentry at the zone in sticking to them like a melee using the new HPT UI.

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Intentionally causing experience-loss to other players in the PvP environment is illegal in all cases and may result in disciplinary action when witnessed by a P99CSR. This includes things such as intentionally training NPCs. We do understand that there are cases where the experience-loss is unintentional, and no disciplinary action will be taken in those cases.
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3) Force LNS. My understanding was always that if you didn't die in the PvP you were fair game, and that only essential classes to the CR from the zone were allowed. Last night it appeared confusing what was accurate. Let's clear this one up once and for all on the sticky as well.
Quote:
In large scale PvP (7 or more players on both sides), LnS must be called by a force as a whole. Individuals may not invoke Loot and Scoot. LnS may be called by the force at any time, this option may never be forfeited. If a fight took place across multiple zones, the force is considered to have finished LnS'ing once all of their players have left the zones affected. All other LnS rules still apply.
Last night myself, Braknar, and Sirken was in voice chat having a meeting, and there was some slight confusion for a short time. But was quickly resolved. With that said, if a FORCE LNS is called it covers the entire force who called it. If anyone else remains in the zone alive, they must immediately exit. I do however see no problem with a cleric helping rez the dead to enable them to LNS more quickly, or in *some* cases (if players are KoS/Faction issues) a monk helping to drag a corpse to enable the defeated party to LNS quicker.

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Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
4) ninja looting on OOR characters. Not a huge issue but one I've also seen conflicting rulings on. Personally I think since you can't resolve it via PvP it should be against the rules.
I have saw this once, and iirc the person was in range. It was so long ago, so I cant be sure. Anyway, it is against the rules if the person is on a OOR character.

I hope this helps! See you on the battlefield friends!
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  #23  
Old 03-31-2017, 11:06 AM
Andrei Chikatilo Andrei Chikatilo is offline
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I was in voice chat with Grixus, Kammbo, Letsjoe and some others last night having a meeting (edit: about EVERQUEST) and we decided good luck


lol EVERQUEST MEETING, GOOD ONE
Last edited by Andrei Chikatilo; 03-31-2017 at 11:09 AM..
  #24  
Old 03-31-2017, 11:10 AM
heartbrand heartbrand is offline
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For intentionally training, with the ToV example where a monk or someone else tries to train mobs out of the way to allow a force to engage another force who is behind mobs, if shit goes south what is the allowed move at that point? Does everyone need to stand still and die? Can you shout "Train" and zone out as quickly as possible? Or is it something where the only option is to clear to the opposing force?

Also thanks for clarification. I would humbly suggest that my suggestion from pre velious launch be considered by the Powers that Be, which is enabling FFA PVP rules in raid zones in Velious much like it exists in Classic & Kunark, to avoid OOR shenanigans.
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  #25  
Old 03-31-2017, 11:20 AM
Jeni Jeni is offline
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I remember Sirken saying training out the lower exit in Sebilis was fair game since it was the only way to escape aggro once down there. If a group decided to set up camp there for fungi then they accepted the risk. I can see this same idea applying to hot and west tov since once you drop down there is only one way out for a lot of classes.
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Originally Posted by Heartbrand, former main tank for Empire
Tried to get immersed in Velious but quickly got burnt out by there being no challenge, the intensive raid schedule and pressure to be 100% or close to it with RA. In Nihilum, having 70% RA + meant you were a neckbeard, in Empire, 70% was the equivalent of being inactive status.
  #26  
Old 03-31-2017, 11:55 AM
Cylock Cylock is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
My personal opinion is that people are being a bit rough on Cylock. Up until this week he had a chill job on Red, hanging out with Apex and people handing out cookies and probably only needing to deal with small issues like OOC abuse and the occasional berg out. Now suddenly there is mass pvp with all the problems it presents and he is forced to make rulings on the spot. I sympathize with him and feel confident that he cares deeply about making Red99 an attractive place to play. What would help greatly for all parties involved, both staff and players, are clear stickied rules that will help alleviate many of the "off the cuff rulings" that we have dealt with in the past. That way we can help plan our PvP tactics accordingly, without fear of possibly being suspended.

Thanks!
You are correct sir, and right now there is a plan in the works for a meeting with all guild leaders on red. To avoid any type of issues in the future.

My personal opinion on the matter. Red has not had much "Consistent GM presence" lately and the players are used to doing whatever they want. Now it does have that, and players are flipping out that rules are enforced.

In closing, my #1 concern is the health of Red99 and my #1 goal is increasing the server population. Just be patient and remember I am here for YOU guys.
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  #27  
Old 03-31-2017, 11:57 AM
Andrei Chikatilo Andrei Chikatilo is offline
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me 2
  #28  
Old 03-31-2017, 12:15 PM
shokar shokar is offline
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Quote:
Originally Posted by Cylock [You must be logged in to view images. Log in or Register.]
You are correct sir, and right now there is a plan in the works for a meeting with all guild leaders on red. To avoid any type of issues in the future.

My personal opinion on the matter. Red has not had much "Consistent GM presence" lately and the players are used to doing whatever they want. Now it does have that, and players are flipping out that rules are enforced.

In closing, my #1 concern is the health of Red99 and my #1 goal is increasing the server population. Just be patient and remember I am here for YOU guys.
Enforce the rules, but handing out suspensions if so much as a snow bunny is aggrod during pvp combat is 🤔. Mobs exist in Everquest, and most of them scowl.
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  #29  
Old 03-31-2017, 12:24 PM
Retticus Retticus is offline
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Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
My personal opinion is that people are being a bit rough on Cylock. Up until this week he had a chill job on Red, hanging out with Apex and people handing out cookies and probably only needing to deal with small issues like OOC abuse and the occasional berg out. Now suddenly there is mass pvp with all the problems it presents and he is forced to make rulings on the spot. I sympathize with him and feel confident that he cares deeply about making Red99 an attractive place to play. What would help greatly for all parties involved, both staff and players, are clear stickied rules that will help alleviate many of the "off the cuff rulings" that we have dealt with in the past. That way we can help plan our PvP tactics accordingly, without fear of possibly being suspended.

Thanks!
I think we can all agree on this.
  #30  
Old 03-31-2017, 12:31 PM
Retticus Retticus is offline
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Originally Posted by shokar [You must be logged in to view images. Log in or Register.]
Enforce the rules, but handing out suspensions if so much as a snow bunny is aggrod during pvp combat is ��. Mobs exist in Everquest, and most of them scowl.
Another agreement.

Cylock, pvping in EverQuest means mobs are likely to be involved. Either the person you are fighting has agro or agro is acquired in the midst of PvP. Velious amplifies this because of the faction systems.

Also in the example of our PvP night in tov, Apex chose to park themselves at the zoneout, they cannot cry train when mobs are agroed enroute. They have a zone out to walk through.

Additionally, to your comments about an in range player casting dispell. If he's in range, is it not expected that other in range players could handle it? I don't see the "grief" here. Out of range is a complete different story, just as you mentioned with the "ninja looting" example.

Thanks and I'm glad you are active and open to conversation.
Last edited by Retticus; 03-31-2017 at 12:33 PM..
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