#11
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Will they be on a timed schedule? Weren't the original boats exactly 20 mins or something like that?
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#12
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I find it hard enough to find a port as it is...
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#13
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It is based strictly off the respawn times of the NPC's and the timers. They are not interlinked. Simpler solution this time to let the server and DB deal with it than have the translocators just randomly decide to stop working.
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#14
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So the knight card quest is going to work when the server comes back? http://www.project1999.org/forums/sh...ht=knight+card
Also, is there a way to set it up so the TL from BB that puts you at "brother island" (location 2 on this map). http://web.archive.org/web/200801251...m/ootmap1.html | ||
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#15
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Quote:
Point 2, as I said before I made it slightly more friendly on the dock already, I don't think this will be needed. While I want the destination to be relatively safe, there needs to be some drawback to playing an evil race or hosing your sister faction. | |||
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#16
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Wow, this is certainly a clever solution. As much as I will now be unhappy waiting it is still a heck of a lot faster than taking the boat.
__________________
Firal - Erudite Magician
My Classic EQ info sourceJust to avoid waiting for archive.org to load focused on zone item listing and zone map. | ||
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#17
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#18
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Quote:
Setting it so that there were two TL paths (Freeport, Sister islsand, BB and BB, Brother Island, Freeport) which recreates the boat path would aliviate that and open the zone up (and put some Ebon War Spears on the market for the shammys). | |||
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#19
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Quote:
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#20
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Man if only those ebon war spears weren't lore I'd have a couple backpacks worth of them. So easy/common, especially if you're camping allizewsaur and bored.
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