Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 02-13-2017, 10:24 AM
Izmael Izmael is offline
Planar Protector

Izmael's Avatar

Join Date: Jul 2015
Posts: 2,289
Default

Quote:
Originally Posted by gprater [You must be logged in to view images. Log in or Register.]
Lazy Aggro: from Laotzu's Guide to Advanced Pulling http://youngsdojo.tripod.com/Pulling.html


In Kunark and Velious, if you are beyond a certain distance from a mob, it will lose interest and no longer pursue you, though will still maintain you on the hate list with an increased aggro radius.

That page isn't appearing on the Wayback machine until 2016 so nothing proves its age.
  #32  
Old 02-13-2017, 10:27 AM
Tankdan Tankdan is offline
Fire Giant


Join Date: Mar 2014
Posts: 723
Default

When I think back to classic, mobs never forgot about me. I'd have bard speed in Dreadlands wiz/druid portals, run to FV, and the mob would still come chasing me 5 minutes later. So I'm curious the proof and mechanics behind this or if it is simply a non classy P99 update.
__________________
Dannyl/Figher (retired)
  #33  
Old 02-13-2017, 10:35 AM
Danronaldo Danronaldo is offline
Orc


Join Date: Jan 2015
Posts: 35
Default

Quote:
Originally Posted by Jjlent [You must be logged in to view images. Log in or Register.]
Is that damage cap fix referring to 2h bonus?
Any update on this?
  #34  
Old 02-13-2017, 10:49 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Code
  • Haynar: Using sneak while FD will no longer work as a memblur.
  • Haynar: Entities will be dropped from an NPC's hatelist after 10 minutes of adding no additional hate.
  • Haynar: Implemented class specific level based weapon damage caps. Thanks Demonstar55 from EQEmu.
  • Haynar: Added "lazy aggro" behavior for NPCs. If they get too far from their target, they will no longer chase.
  • Haynar: Merchants that face their target when hailed, will now have a delay before their heading returns to normal.
  • Haynar: Fixed blind to function better when someone moves in and out of range. Moving back into combat range, and the mob should stop fleeing. Going out of range they should start fleeing again. Casting blind on an NPC with someone in combat range, will no longer cause mobs to flee right away.
  • Haynar: Altered how sneak pulling works on social aggro. Mobs on same faction, should no longer be fooled as easily.
  • Haynar: Linkdead players will no longer take faction hits.
  • Haynar: Added witness checks for beneficial spells.
  • Haynar: Added a 30 sec check for dropping aggro if beyond chase distance.
[You must be logged in to view images. Log in or Register.]
  #35  
Old 02-13-2017, 10:49 AM
Caiu Caiu is offline
Banned


Join Date: Jun 2016
Location: A dream of green
Posts: 423
Default

Pras it. Time to level that human bio orb monk I've had on reserve for this occasion. Cheers to all.
  #36  
Old 02-13-2017, 10:56 AM
Freakish Freakish is offline
Planar Protector


Join Date: Sep 2010
Posts: 1,273
Default

Fantastic. Amazing. You've made raiding great again.
__________________
Butchh | Facetious | Knockers
Jayce | Briefs | Squash
  #37  
Old 02-13-2017, 10:57 AM
Skew Skew is offline
Fire Giant


Join Date: Jan 2014
Posts: 727
Default

Quote:
Originally Posted by Lazie [You must be logged in to view images. Log in or Register.]
Yes plenty of proof when you go look at the bug threads it was talked about in. These changes don't get made without those threads.
These changes came in either right at the end of Velious or after SOL though mate. Just semantics though about timelines really although if it was after SOL then well , not classic [You must be logged in to view images. Log in or Register.]
  #38  
Old 02-13-2017, 10:59 AM
Caiu Caiu is offline
Banned


Join Date: Jun 2016
Location: A dream of green
Posts: 423
Default

Quote:
Originally Posted by Freakish [You must be logged in to view images. Log in or Register.]
Fantastic. Amazing. You've made raiding great again.
Not seeing any mention of bind points being removed from ToV so I seriously doubt that. Just another predictable evolution of the meta game incoming.
  #39  
Old 02-13-2017, 11:03 AM
Skew Skew is offline
Fire Giant


Join Date: Jan 2014
Posts: 727
Default

Quote:
Originally Posted by Caiu [You must be logged in to view images. Log in or Register.]
Not seeing any mention of bind points being removed from ToV so I seriously doubt that. Just another predictable evolution of the meta game incoming.
Removing bind points wouldnt stop the evolution of the meta game. It would in fact just make it even more neck-beardery.
  #40  
Old 02-13-2017, 11:05 AM
Lazie Lazie is offline
Fire Giant


Join Date: Oct 2013
Posts: 647
Default

Quote:
Originally Posted by Skew [You must be logged in to view images. Log in or Register.]
These changes came in either right at the end of Velious or after SOL though mate. Just semantics though about timelines really although if it was after SOL then well , not classic [You must be logged in to view images. Log in or Register.]
They did not. They started in Kunark.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:18 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.