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  #21  
Old 02-10-2025, 05:48 PM
Ciderpress Ciderpress is offline
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Reiterating that it's whatever the vanilla chain worn graphic is for your race, although the item icon is cloth. They were never consistent with that shit
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  #22  
Old 02-10-2025, 05:50 PM
shovelquest shovelquest is offline
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Clolth shirt icons are for literal level 1's
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  #23  
Old 02-10-2025, 07:42 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I thought it was clear that I was responding to you (I quoted you) and the OP/topic in general, specifically the last part:
OP asks if Fungi tunics were considered good on live.
I respond and say it’s 150hp/minute, ie it’s really good circa Kunark/Velious
You say it won’t make any difference in a full group with clarity

It was never necessary, still isn’t. Anything with a worn effect of 15pt regen is insane. CH is more effective than basically regrowth. People still sometimes don’t wear them if they have them. I do remember 1999-2002 distinctly. These can all be true.
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  #24  
Old 02-10-2025, 08:25 PM
Wakanda Wakanda is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
You're forgetting what Live was like.

Zones had many six-man groups, often at least twice as dense as here
This is something I try to explain to a few of my younger friends who never played EQ before P99. The first time I went into Lower Guk to try and get the dark elf mask, I wasn't really that scared because there was so many groups in the zone. There was almost no mobs up, and if you got in trouble you could just run for a second before being rescued by a random group of players.

If I recall Sol B was the same way. A lot of low level players would go there to get the free Carnal Pauldrons / Painbringers etc. since they were no drop.
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  #25  
Old 02-10-2025, 08:57 PM
putrid_plum putrid_plum is offline
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Everyone is soloing or duoing here thats why they all wear it
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  #26  
Old 02-10-2025, 10:19 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
This is something I try to explain to a few of my younger friends who never played EQ before P99. The first time I went into Lower Guk to try and get the dark elf mask, I wasn't really that scared because there was so many groups in the zone. There was almost no mobs up, and if you got in trouble you could just run for a second before being rescued by a random group of players.
LGuk at peak population hours was ultra camped during 2000 era, but other times it could be a death box, with people constantly trying to run back to the entrance from the depths and creating trains. Was easy to get lost in there too.
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  #27  
Old 02-10-2025, 10:36 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
This is something I try to explain to a few of my younger friends who never played EQ before P99. The first time I went into Lower Guk to try and get the dark elf mask, I wasn't really that scared because there was so many groups in the zone. There was almost no mobs up, and if you got in trouble you could just run for a second before being rescued by a random group of players.

If I recall Sol B was the same way. A lot of low level players would go there to get the free Carnal Pauldrons / Painbringers etc. since they were no drop.
My first time in Lguk (pre kunark) was mind blowing.

It was an entire city of of high level players, every mob was down, millions of people just walking around selling, talking, ooc, shout, WTS, etc. It was a functioning city.

And up above, barefoot ogres and trolls kill froglok tads with clubs, dumb ass teeth sticking out of their swampy faces, mud squish'n their toes.

Was a great time to be alive.
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  #28  
Old 02-11-2025, 03:37 AM
Wakanda Wakanda is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
on my server seb CE was one camp called "bugs"
same btw [You must be logged in to view images. Log in or Register.] the zone in to sebilis always had dozens of people at it, and a lot of us hung out at bugs while LFG. I remember helping them DPS their mobs hoping they would invite me next, lol. I never felt super in danger.

On modern P99 I remember a see invis frog seeing through my invis and not being able to make it from the entrance to the exit alive. Died so dang fast. Another thing that prob way less likely to have happened in Sebilis "back in the day."

I do wish Sebilis was as popular on P99 as it was on OQ EQ. KC still had it's place obviously, but not like it does now ! Especially for players over level 52 !
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  #29  
Old 02-11-2025, 08:04 AM
Jimjam Jimjam is offline
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Perhaps the issue isn't the Fungi* but the other options available not being classic?

For example, there is a growing body of evidence that there is currently some kind of cap on worn AC. This cap on p99 is suggested to be far lower than what is suggested by accounts contemporary to early everquest.

If this is true, then one would expect the Fungi to be disproportionately powerful - when you already have 180 worn AC and there is no benefit to exceeding 200 worn AC there is no difference between a 20 AC top and a 50 AC top (except one gives a big boost to regen)!

Speaking of regen and caps, there seems to have been all sorts of hidden 'antitwink' code in classic EQ - worn AC caps which scaled with level, pitiful returns from stats in early levels, and diminished returns on stats after a certain point (e.g. 75 Agi, 200 Int, etc). Even haste % gets capped by level! What is to say there wasn't also a by level regen cap? If this is the case, the Fungi would have been a much less attractive proposition at lower level. Even if players weren't aware of the cap, they would have noticed the impacts.

Finally, it is worth remembering we have been festering in classic everquest for like 20 years now. Back in y2k, people may have had 1 main and a handful of alts. The main was likely mid 50s at very best. The alts would be whimisical sub 30s. With only a year or two to level up, get in to seb, find a fungi (or amass the wealth to buy one from someone else who did all that) there simply wouldn't have been the proliferation of fungis accumulated that this server benefits from.

I also feel it was far less common to pass twink items between toons. If you had a fungi on your main, you'd be less inclined to pass it over to your twinked out alt. And even if you did, you'd still not get that alt levelled up and raid geared anywhere near as quickly as you can on p99.

So in conclusion, the differences in how mechanics are implemented between live and p99, as well as the impacts of how players use the game has resulted in a proliferation of fungi compared to what we may have seen two and a half decades back.
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  #30  
Old 02-11-2025, 09:38 AM
Rygar Rygar is offline
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In response to everyone recalling how Lguk was perma camped with all mobs down...

I love reading the kedge keep guide write up. Guy was sick of Lguk being full. Hell even those 4 gargs were a camp.

So he went to kedge and learned the zone, got insane solo exp and never looked back.

I'm regards to fungis, I was a warrior on live, always had a cleric in my group and never did alts. Felt my money was better spent on weapons and velious armor or busy trying to raid. I actually didn't have a haste item until late velious / SoL when an RBG dropped and my pug group let me claim 'need before greed' so got for free.

Was a different time back then when camaraderie was a driving force in us all.
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