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  #21  
Old 01-28-2023, 02:31 PM
Naethyn Naethyn is offline
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When Luclin hits the green mist warrior will be ready.
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  #22  
Old 01-28-2023, 07:10 PM
DeathsSilkyMist DeathsSilkyMist is offline
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The important Blood Ember pieces are Pants (Free FD without cooldown), Gloves (Free Snare), and Boots (Free Fear). The other pieces will eventually get replacements. Arms are only good until 55, invis bracers aren't as good as circlet of shadows, and Dain Hammer is better than BP click. Hat will become redundant when you get a decent worn see invis item like Vindi Earring, Fingerbone Hoop, etc.
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  #23  
Old 01-29-2023, 07:26 AM
greatdane greatdane is offline
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You don't proc often enough to where swapping the weapons around to use both procs is relevant more than once in a blue moon. Most of the time, the epic proc will have worn off before the Greenmist proc is applied. And even when it works, the Greenmist proc is not that great. It's 5 DPS/HPS and a tiny buff to your AC and strength.

Greenmist is quite nice for non-raiders who have no chance to get anything better, but if you raid at all, there's a whole slew of superior weapons. Even then, the ratio is worse than tradeables like Shard of Night and Massive Dragonclaw Shard. While Greenmist does have stats, it has a measly 5 AC (and 4 more from the proc's buff) and no HP. Really the only interesting things about it are the 25 MR and the proc.

It's a pretty good weapon, but no more than that. Ratio is worse than a 5k item, stats are alright but no amazing, and the same can be said of the proc. It's more of a status symbol than a real power item. It won't improve your character's performance by much unless you're too poor to even buy a Shard of Night or other comparable weapon.
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  #24  
Old 02-05-2023, 09:14 PM
jadier jadier is offline
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You can get Greenmist at level 5, use it until level 46, then get IC.
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  #25  
Old 02-05-2023, 09:28 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by jadier [You must be logged in to view images. Log in or Register.]
You can get Greenmist at level 5, use it until level 46, then get IC.
You can't proc Greenmist until 45, so that isn't very relevant. You can get a Shard of Night or a Reaver from 1-45 and they have better ratios.

Once you hit level 45 you can use Blood Ember too, which is more useful than the Greenmist proc.
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  #26  
Old 02-07-2023, 01:59 PM
Snaggles Snaggles is offline
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Blood Ember is barely tolerable in low-stress situations. 3 second FD, yuck. At 60 you can keep DP and FD memmed...if you need 3 FD options you are already dead.

5 second engulfing darkness, ew. I rarely snare stuff with my ranger thanks to the 800 or so druids who have epics. These days sk's will prob rotate in clinging darkness anyways. Soloing with Engulfing is just gross.

Greenmist is a solid tanking weapon with a tap proc that's almost free. It looks cool. Give the lizards a win or at least a nod to a tie.

There are advantages of both, kind of. These are very small lateral shifts to what is "better". Just don't look too close at the paladin spell book or special abilities....BUT that is a thread for another day [You must be logged in to view images. Log in or Register.] .
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  #27  
Old 02-07-2023, 09:25 PM
Ennewi Ennewi is offline
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BE legs are perfect for farming when you couldn't be bothered to waste mana FDing off unwanted adds or wasting the timing killing them. It frees up 1 or more spell slots too. The real selling point is no recast delay, which means less now that SKs have 2 FDs, but if you just want to plow through weakling mobs to spawn nameds, it's so easy to use BE instead.

That's what's great about classic EQ. It's situational and ambiguous enough even when it comes to min/max. 2 decades later and players are still debating over the merits of innate regen or FSI. Most players hate night blindness, yet some think it adds to the immersiveness of the world. AFAIK cloak of falling stars is considered bis, but the stamina from cloak of confusion isn't wasted on a monk, even if already over 205, because they will often see their buffs stripped when pulling targets. So it makes sense to purchase that PoM set of cards instead of blowing tons of dkp on the other, esp if working on boosting stats in other slots. The list of examples goes on.

To most endgame raiders, the SK epic is mediocre at best, esp when compared to something like vulak axe. But to anyone interested strictly on solo/duo/group content, the proc adds so much to their survivability and couples well with heals over time, not to mention other dots. Similar things could be said about Greenmist. If you duo with a shaman and don't have epic (or want the benefit of shield AC), it is a perfectly good option. Similarly, if you don't have yeli sword and/or narandi crown, blood ember will go a long way towards conserving mana. It does mean adjusting to the cast times, but therein lies the fun of getting the most out of the class and what it has available to it. Once you're rolling in plat/dkp and can splurge, the better, more expensive items will make what you were doing before seem like lots of extra work for a slight benefit, but this is the nature of progression. If you skip to the end thanks to ectunnel friends or rmt, you miss all of the nuance between 1 and 60.
Last edited by Ennewi; 02-07-2023 at 09:55 PM..
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  #28  
Old 02-11-2023, 01:30 PM
Ataxio Ataxio is offline
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While OP did say he does not care about stats and is focused on the proc. I feel inclined to add that the overlooked value of greenmist is the fact that its +25 MR on a one hander, and is easily obtained compared to the epic. SKs do terrible DPS no matter what gear you throw at them, and if you are playing a SK for dps I'm not sure anyone can help you.

For the sake of playing the class as its intended, you want tons of MR and raw HP. Greenmist is superior to the epic in that regard.
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