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  #21  
Old 07-10-2014, 02:14 AM
winter888 winter888 is offline
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Quote:
Originally Posted by Gurbuuk [You must be logged in to view images. Log in or Register.]
68 % malus xp shared with group
I dont got it, you mean your group take the exp penalty too? eg if there's a Warrior in your group , he takes the same exp per kill as you do ? or what ...


thanks for answer if possible ,i m starting a Shadow Kinght recently too...
  #22  
Old 07-10-2014, 02:39 AM
Yinikren Yinikren is offline
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Exp penalties are split in the group. But the most important thing is to group with people around your level, any hybrid is going to take less exp than people 3-4 levels higher in your group.
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Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #23  
Old 07-10-2014, 02:52 AM
winter888 winter888 is offline
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Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Exp penalties are split in the group. But the most important thing is to group with people around your level, any hybrid is going to take less exp than people 3-4 levels higher in your group.
you mean 3~4 levels higher than my current level? more confused ~.~!

let's make this simplized. what would the exp earned in this sample group: SHD(me), war, cle,wiz, mag, and we are all lvl 50 , after a kill, if war get 100%exp reward, then what would i got? 40%? or what?
Last edited by winter888; 07-10-2014 at 03:00 AM..
  #24  
Old 07-10-2014, 04:26 AM
Yinikren Yinikren is offline
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Here's a cut and paste from a forum thread on it because it's too intricate for me to attempt to explain shorthand. The basic idea is group with people around your level, regardless of class. Let me bold it so it stands out for everyone: Race/Class combos with no penalty but who are 6 levels higher than you nerf your xp more than the hybrid who is the same level as you in most cases, especially at levels below 30. In your teens, a player 6 levels higher than you has 300 to 400% of your xp total... obviously much worse than the 140-168% of your total that a equal level hybrid has.

Credit to Dumesh.

How XP works

First, I'll describe a sample party and use a tasty pie analogy to help make the mechanics easier to understand. Then, I'll get more number and formula based for those who want the nuts and bolts. (coming soon... when I feel like updating)

Think of each mob that gets spawned in EQ as a pie, a very tasty pie.

When a PC kills a mob, he gets to eat the pie.

When players group together and kill a mob, they have to split the pie. However, through the magic of the group bonus, for each person in the group beyond the first, the pie gets a little bit bigger (2% bigger in fact) before we pull out the knife to divide the slices.

Well, how do we slice the pie? How big will each slice be?

The answer is that we measure all the pie that each player has ever eaten (his total xp). Then we cut the slices in proportions matching those relative values. So, let's say our sample group is a simple trio of Bob the Bard, Chris the Enchanter, and Diane the Druid. Since Bob came into the world of Norrath, he's eaten 150lbs of pie. Chris has had 100lbs of pie, and Diane has also eaten 100lbs of pie. Our sample group has just killed a mob. This mobs' representative pie magically grows to be 4% larger than if a solo player killed him. Then the pie is split with 3/7 of it going to Bob, 2/7 to Chris and 2/7 to Diane. The classes of these characters makes no difference at all. The only thing that determined how big each slice of the pie would be was the net total xp that each of them had earned since character creation.

But what about xp penalties, you say?

They most certainly exist. The penalties change the amount of pie that a PC has to eat to gain each level. Human warriors have to eat 90% of the pie that Human Druids have to eat to level up. Troll Shadow Knights have to eat 68% more pie than Human Druids to level up.

The important and painfully obvious consequence of this is:

A level 30 Human Monk has 20% more total xp than a level 30 human cleric.

A level 50 Ogre Shadowknight has 60% more total xp than a level 50 dwarf cleric.

Or to look at it a different way...

A human monk with 10,000,000xp is level 20.

A halfling warrior with 10,000,000xp is level 22

A troll shadowknight with 10,000,000xp is level 18

If the three characters above where to group together, they would all get equal slices of the pie.

But, But, you didn't say anything about the penalties when you talked about how xp is split!!! why not?

When the tasty pie is cut into slices for the group, the levels of the various PCs are not consulted (not directly anyway), only the xp totals for the PCs. The game code doesn't care if Bob is a human or an elf, a bard or a monk, level 10 or level 15... the game code only cares what Bob's total xp is.

What about zone modifiers?

Zone modifiers shrink or expand the pie before the slices are cut.

What does this all mean?!?

1. Group with people who have similar xp totals to you

2. Group with people who have similar xp totals to you

3. Group with people who have similar xp totals to you

See, it was so important, I had to say it 3 times. Please note what that really means. Race/Class combos with no penalty but who are 6 levels higher than you nerf your xp more than the hybrid who is the same level as you in most cases, especially at levels below 30. In your teens, a player 6 levels higher than you has 300 to 400% of your xp total... obviously much worse than the 140-168% of your total that a equal level hybrid has.

So, final thought...

Group with good players. An equal level group with multiple hybrids generally takes no more than 16% more kills to gain a level that a similarly leveled group that has no hydrids. Good groups kill at least 16% faster than bad groups. So, group with good players regardless of class.
__________________
Quote:
Originally Posted by quido View Post
Look, I really want to make this better for the nonhardcores here. But if a small faction of people is going to cockblock progress because they're not getting exactly what they want.....
Abomination Snowman - 60 Grave Lord
Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT.
Niluvien Forestwalker - 52 Ranger
Russled Jimmies - 54 Wizard
  #25  
Old 07-10-2014, 05:40 AM
winter888 winter888 is offline
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Join Date: Jul 2014
Posts: 176
Default

Quote:
Originally Posted by Yinikren [You must be logged in to view images. Log in or Register.]
Here's a cut and paste from a forum thread on it because it's too intricate for me to attempt to explain shorthand. The basic idea is group with people around your level, regardless of class. Let me bold it so it stands out for everyone: Race/Class combos with no penalty but who are 6 levels higher than you nerf your xp more than the hybrid who is the same level as you in most cases, especially at levels below 30. In your teens, a player 6 levels higher than you has 300 to 400% of your xp total... obviously much worse than the 140-168% of your total that a equal level hybrid has.

Credit to Dumesh.

How XP works

First, I'll describe a sample party and use a tasty pie analogy to help make the mechanics easier to understand. Then, I'll get more number and formula based for those who want the nuts and bolts. (coming soon... when I feel like updating)

Think of each mob that gets spawned in EQ as a pie, a very tasty pie.

When a PC kills a mob, he gets to eat the pie.

When players group together and kill a mob, they have to split the pie. However, through the magic of the group bonus, for each person in the group beyond the first, the pie gets a little bit bigger (2% bigger in fact) before we pull out the knife to divide the slices.

Well, how do we slice the pie? How big will each slice be?

The answer is that we measure all the pie that each player has ever eaten (his total xp). Then we cut the slices in proportions matching those relative values. So, let's say our sample group is a simple trio of Bob the Bard, Chris the Enchanter, and Diane the Druid. Since Bob came into the world of Norrath, he's eaten 150lbs of pie. Chris has had 100lbs of pie, and Diane has also eaten 100lbs of pie. Our sample group has just killed a mob. This mobs' representative pie magically grows to be 4% larger than if a solo player killed him. Then the pie is split with 3/7 of it going to Bob, 2/7 to Chris and 2/7 to Diane. The classes of these characters makes no difference at all. The only thing that determined how big each slice of the pie would be was the net total xp that each of them had earned since character creation.

But what about xp penalties, you say?

They most certainly exist. The penalties change the amount of pie that a PC has to eat to gain each level. Human warriors have to eat 90% of the pie that Human Druids have to eat to level up. Troll Shadow Knights have to eat 68% more pie than Human Druids to level up.

The important and painfully obvious consequence of this is:

A level 30 Human Monk has 20% more total xp than a level 30 human cleric.

A level 50 Ogre Shadowknight has 60% more total xp than a level 50 dwarf cleric.

Or to look at it a different way...

A human monk with 10,000,000xp is level 20.

A halfling warrior with 10,000,000xp is level 22

A troll shadowknight with 10,000,000xp is level 18

If the three characters above where to group together, they would all get equal slices of the pie.

But, But, you didn't say anything about the penalties when you talked about how xp is split!!! why not?

When the tasty pie is cut into slices for the group, the levels of the various PCs are not consulted (not directly anyway), only the xp totals for the PCs. The game code doesn't care if Bob is a human or an elf, a bard or a monk, level 10 or level 15... the game code only cares what Bob's total xp is.

What about zone modifiers?

Zone modifiers shrink or expand the pie before the slices are cut.

What does this all mean?!?

1. Group with people who have similar xp totals to you

2. Group with people who have similar xp totals to you

3. Group with people who have similar xp totals to you

See, it was so important, I had to say it 3 times. Please note what that really means. Race/Class combos with no penalty but who are 6 levels higher than you nerf your xp more than the hybrid who is the same level as you in most cases, especially at levels below 30. In your teens, a player 6 levels higher than you has 300 to 400% of your xp total... obviously much worse than the 140-168% of your total that a equal level hybrid has.

So, final thought...

Group with good players. An equal level group with multiple hybrids generally takes no more than 16% more kills to gain a level that a similarly leveled group that has no hydrids. Good groups kill at least 16% faster than bad groups. So, group with good players regardless of class.
totally understood now! for my eq life it's the first time that someone make it cleared...

thank u! /bow
  #26  
Old 07-10-2014, 08:21 AM
thieros thieros is offline
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Posts: 561
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i did KC entrance mobs. pull at your convenience, buffs, plenty of room to fear kite. trains obviously occur but they interrupt fewer fear kites than you would expect.
  #27  
Old 07-10-2014, 02:11 PM
Deldanko Deldanko is offline
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i always thought in classic it was an even split? IIRC it was always awesome to be the lowest lvl in a group (for the most part). but i could be wrong... idk
  #28  
Old 07-11-2014, 03:38 PM
Clark Clark is offline
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High keep 2nd floor.
  #29  
Old 07-17-2014, 12:24 PM
Dunes Dunes is offline
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Hey guys, I thought I would throw a useful link in here too:

http://rantsandflames.com/xpcalc.php

Rants and Flames has a nice XP Calculator on their website, allowing you to input party composition and levels and output the "% of the pie" consumed by each party member. It takes into account ZEM and other modifiers, so its theoretically pretty accurate.

Obviously its not something you could do easily in real time, and in all honesty, it probably wont make up your mind about joining/declining a group. It is, however, a nice tool to experiment with and may quell any arguments a person might have about a similar-level hybrid. In fact, it has a text section you can copy and paste to your party to prove it [You must be logged in to view images. Log in or Register.]
  #30  
Old 08-16-2014, 06:49 AM
holsteinrx7 holsteinrx7 is offline
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racial xp pen is personal and not shared with grp...
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