#1
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Double Attack Animation
Its possible its just me on my system I dont know if anyone else has the problem but I remember pretty well during live when using a two-handed weapon or even a 1H for that matter...When you get a double attack your character would swing the 2 handed weapon twice instead of once...back to back swings. Now when a double attack occurs your character only swings once but you can hear the audio of the second swing going off but the animation doesnt occur. Just a small thing I notice and wondering if its just me or an easy fix?
Thanks! | ||
#2
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It swung twice, you're right.
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#3
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This has been looked into before to no avail.
Animation packet is sent twice, so I dunno. Anyone interested: take a look at the public eqemu code and see what you think. | ||
#4
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Quote:
Not a huge deal..weird tho if its set up to work correctly | |||
#5
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Quote:
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#6
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I would like to see if you even equip a 2 hander you constantly swing than the one pathetic swing there is when a double attack occurs, this is a tragedy.
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#7
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Seems broken on pets too - my pet double attacks but only plays one attack animation.
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#8
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Sorry to revive an old thread but has anyone found a fix to this?
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#9
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Maybe the packets need to be staggered: send the first when the melee attack is actually happening, then another after 0.5 seconds or whatever. Kind of a hassle for such a tiny thing, though.
The client does tend to ignore animation triggers when it's already in the middle of non-idling animation (unless the trigger is state-changing, like sitting or FDing/dying). | ||
#10
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Replace all double attacks with the Iksar 2hand slash animation.
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