Quote:
Originally Posted by Keebz
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All these classes have floors and ceilings depending on the player. So the question is: do you rate based of the ceiling? the floor? Or the estimated competency of the average player?
If you go off ceiling, rogue/warrior are probably at the bottom. If you go off floor, it's probably ranger, wizard, rogue in some order, but all the hybrids are pretty awful if the player is bad.
Also, do you factor in the EXP penalty? If so it's all the hybrids. A bad Troll SK may be the worst, but a bad bard (one who just melees while playing 1 song) is also quite bad.
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I can tell you as someone who plays multiple healers, I love having warriors in my group.
I routinely root mobs anyways, and aggro is essentially a non-issue. Rangers on the other hand I cannot stand having in my groups. I have had so many 5-man groups who were easily holding a camp and then they get the bright idea to invite a ranger and it wipes us because his constant aggro and inability to mitigate damage means I have to spam heals on him the entire time — and then I don’t have mana to heal the essential players.
Rogues have at least pulled my corpses on numerous occasions. I’ve yet to have a Ranger do anything other than get on my nerves.
Wizard is pretty shitty too. Imagine if Wizards couldn’t teleport to the Planes, they would essentially serve no purpose. My Cleric can solo camp stuff easier than most Wizards and that’s really sad.