#1
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Realistically, will warriors be able to hold aggro at all?
Future Green warrior here. Warriors on Blue are heavily reliant on worn haste and high ratio weapons to hold good aggro throughout most of the 1-40 leveling experience. While it's true that twinking has a lot to do with this, classes such as monks and rogues have naturally high damage (and hate output).
Since there's basically no worn haste and ratios on most weapons are utter garbage, what chance to warriors realistically have without a shaman or druid or ranger in the group to provide root capability? Will this affect our ability to find groups? Will people shun us because we simply don't have the tools required to effectively perform our primary job role as tank? All of this has me a little worried... I love my warrior on Blue and I want to make a warrior on Green, and I really want to put in the time and effort to excel, but I've never experienced pre-Kunark EQ before. | ||
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#2
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No worn haste? FBSS is still a gold standard 20 years later.
It'll be about the same as blue, just no lvl 1 procs. Get a PGT if you want the proc route. | ||
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#3
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Other classes will have to learn to let the warrior establish agro with a head start before they start attacking/nuking.
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#4
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#5
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#6
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I swear dps were attacking as soon as i had tagged the mob with a dispel stick, before i even positioned the mob / enabled my own auto attack. | |||
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#8
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#9
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It's a droppable reward, so just loot items / turn in on a Barb and trade it to 'main'
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#10
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We will root the mob. Then it will attack the player closest to it. All melee dps will move back to max melee range and the warrior will step on the mob's toes. Aggro established!
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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