#31
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#32
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Anyway- here is first video I got. I'll try to aim the camera at the wall they are pathing through. I think Vyal is trying to get some video of the actual pull as well. http://www.youtube.com/watch?v=KcfEq7eXk6k
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Level 60 Food Bandit Enchanter.
Burrito BanditO ty Ambrotos ^ | |||
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#33
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#34
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#35
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Wiping at the locked stairs with 3 groups wasn't uncommon during Kunark.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#36
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-Aftermath-
Tasslehof - 60 Druid Barlow - 60 monk Blueberrii - 60 Mage Gigglepurr - 60 Shaman Kids - 60 Rogue Fornfamnad - 60 Cleric | |||
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#37
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Seems to have affected the pathing in CoM moat as well. Pulling a mob from any moat spawns, they will take the most direct path to the puller, i.e. pulling a mob from directly across moat safe spot from a hut, it glitches straight across
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#38
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Taken from the EQLive forums.
"What's wrong with pulling massive groups of NPCs? Calculating pathing is an expensive operation. This is true in other applications and it's especially true in EverQuest. That is, the server has to determine how an NPC will get from its current position to a location where it can melee whoever its mad at, and this taxes the processor. When an NPC continually needs to recalculate its pathing, this taxes the processor continuously. And when hundreds of NPCs continually recalculate their pathing, the server has a problem. In extreme cases, NPCs cease to move - not just in that zone, but every zone hosted on the affected server. This can be extremely disruptive to other players." - https://forums.station.sony.com/eq/i...hanges.207363/ Leave it "fixed" so this can't continue IMO. More importantly, the devs state before this paragraph that pulling massive groups of mobs to kill wasn't intended.
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Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | ||
Last edited by Juevento; 02-05-2014 at 08:06 PM..
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#39
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A pathing bug is not a fix to AE groups.
I have a fix coded and tested. So pathing will be working again soon. Haynar | ||
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#40
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The one group that a wizard can usefully contribute and be a desired/requested member in said style of group... and all these rogues and shamans post to nerf it. I guess being able to get into any group as the best at their niche role, but not being able to get into this single style group in this single low trafficked zone hurts them so much...
One of the best things about EQ, and MMOs in general, is player innovation. The ability to use a random set of skills/builds/gear together to accomplish things developers did not have the foresight to anticipate or expect. That is one thing that makes EQ and MMOs very fun IMO. Mass killing of mobs that are normally challenging atleast somewhat to a balanced style group/kill approach is pretty common among many MMOs. And its classic. Resists are off, eh not really.
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