#23
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Server merging has happened before. in history of Everquest. I do not remember sony going "hmm wonder if this will negatively impact those servers because of legacy items" so what if said item comes into the market on blue. they existed on blue at one time so more of them will exist IF green toons get merged into blue. Big deal <not>
would people rage quite etc etc probably but the server would continue. and always my fav Nilbog Quote: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy."
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#24
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Selling loot rights for guise 200k
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#25
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I can all but guarantee, after reading the live server guide handbook, that if a group of people tried to monopolize a camp on live the GMs definitely would have stepped in. It's transparently obvious if you just read the spirit of the thing: Quote:
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Again, we're smart and creative people: we should be able to come up with a system that prevents lockouts (which is 100% classic), but in a way that works for our less-resourced CSR team.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||||||
Last edited by loramin; 05-06-2019 at 07:55 PM..
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#26
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The whole problem here is people A) know about the merge, and B) know about the items. That makes this situation entirely different: it converts Green from being a server in its own right to being a Blue farming ground. Live servers merging had no such effect, so again, apples and oranges. A more apt comparison would be merging EQ Mac onto Bristlebane or something (which of course never happened).
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#27
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But like you said, it has to be realistic with P99's staff ability to police these things. It's just not going to happen. And you may think those play nice policies were ever enforced, but only one time since playing from day one did I ever see a guide try to control and actually enforce it. They gave up after about half an hour and logged out. It was Derlzna with like 30-40 people trying to kill her. Guides usually didn't show up for hours and then didn't do anything but run their mouths. Getting GMs to show up could be 2-3 times longer, long after the camping situations and players involved had completely changed. What was supposed to happen is that one group got a kill on the named mob/item dropper, and then the other belligerent group got the next one. Back and forth. but never saw it enforced, and only once saw it attempted. | |||
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#28
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First, live GMs would never have let a group monopolize a camp for weeks at a time. I can't prove that, since this wasn't even a case Verant so much as considered in the guidebook ... but again if you actually read the thing it's pretty clear what their motives are: money. Sure at any given moment a guide might not have been available, and sure not every guide followed the guidebook to the letter. But even so it seems very clear that the GMs would not have let a bunch of customers who gave them money be upset by letting one or a small number of other customers dominate content. They forced "everyone take a turn" settlements that made everyone equally pissed off and/or happy instead. Second, our staff can't be like live staff; they don't have the same resources, and literally can't since P99 doesn't charge. (We seem agreed on this much at least.) Finally, despite those two facts, I believe it's possible for P99 to (classically) prevent lockouts with its existing support team. You're welcome to say "I don't think so" or "my live experience/data point of one says you're wrong about what the staff would have done on live" ... but I don't see the latter as a convincing argument when I've got the literal GM guide (not to mention plenty of players who do remember live staff enforcing the Play Nice Policy) supporting my position. And again, we have lots of smart and creative people here, and I think you're selling them short. But who knows, maybe I'm wrong, and maybe it's truly impossible for our CSR staff to prevent lockouts. But let's give the forum a chance to suggest some ideas first.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
Last edited by loramin; 05-06-2019 at 08:07 PM..
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#29
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You show up with whatever rules you want to cook up. Let's say you force the players to rotate group kills on on a disputed item dropper.They go ok, we will split are party of 6 up into 1s and then the other group obviously does the same. Now you have 12 people going after a mob that spawns once in a half hour with quite a rare drop. But more and more players will be showing up in the interim to demand their spot at the loot troph -- far byond the drop rate of the wanted item. it would be a logistal nightmare and you are certainly going to have Ksers that go "whoops" I thought it was my turn" and other assorted shenanigans.
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#30
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seeing people worried about how a fresh green server will affect the rareness of their pixels is the epitome of sad
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