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  #51  
Old 10-21-2020, 11:05 AM
kaizersoze kaizersoze is offline
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We have talked a lot about guild punishments, but I think there needs to be single player repercussions to actions as well tbh. If a GUILD is suspended for a person's actions, then it should be two fold for the player. So like a one week suspension would be 2 for said individual. I do know one problem with this is people having easy access to shared accounts, but it would mean very harsh consequences to individuals, and subsequently guilds, if some of their "star players" need to sit out for 2 weeks (or at the very least not use the characters on said account, which could be very bad if people are say, getting their cleric accounts suspended.)
  #52  
Old 10-21-2020, 11:12 AM
lookitsjb lookitsjb is offline
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Quote:
Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]
We have talked a lot about guild punishments, but I think there needs to be single player repercussions to actions as well tbh. If a GUILD is suspended for a person's actions, then it should be two fold for the player. So like a one week suspension would be 2 for said individual. I do know one problem with this is people having easy access to shared accounts, but it would mean very harsh consequences to individuals, and subsequently guilds, if some of their "star players" need to sit out for 2 weeks (or at the very least not use the characters on said account, which could be very bad if people are say, getting their cleric accounts suspended.)
I would leave this up to the guild, in the end. If a guild gets banned for a week for someone accidentally doing something, shit happens, right? If that same person does it 3 times and isn't learning, the guild can remove that person and that blocks them from raiding. Any additional infractions would be GMs banning accounts if they're unguilded doing shady shit. Right?
  #53  
Old 10-21-2020, 11:13 AM
xdrcfrx xdrcfrx is offline
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IMO the answer here is a rotation of rotations, with some kind of objective criteria to be added or removed. Don't gate keep the rotation behind out-racing another guild to a target. Make it simple - "can kill [mob], and you're in; fail to do [thing] and you're out.

Split ToV as follows:

West
Doze + Eashen + Iki+aary
Inner Ring Right side (fesh -> lord K)
Inner ring left side (vyemm -> lady M)
Trips + doubles
Vulak

Also have rotations for: Tunare, ring war, city leaders, VP, zlandi, klandi. KD, and kunark outdoor dragons can be counted together. Have vox work on a lockout basis - you killed her, x number of weeks before you can kill her again (alternatively, have vox be off limits to anyone who gets to kill gore).

There's enough content that everyone could get a nice slice of it each week. Allow for each rotated group to be FFA every 2nd or 3rd spawn. Establish a criteria for being part of the rotation that discourages fracturing of guilds (although, some of that will certainly happen if you no longer need to have 150 people to get the loots).
  #54  
Old 10-21-2020, 11:13 AM
Allishia Allishia is offline
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Have we ever tried no gm involvement? Like ffa raid zones..trains kill steals, everything goes, 500 ppl camped at raid spawn, no petitons allowed?
Go total mad max eq and see what happens, maximum toxicity till it corrects itself and everyone finally behaves? mwahahaha [You must be logged in to view images. Log in or Register.]
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  #55  
Old 10-21-2020, 11:26 AM
sedrie.bellamie sedrie.bellamie is offline
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max 60 person engage on any mob, anyone past the 60th person gets banished to zone line of the next zone (ala naggy/vox)

stop 200 people zerg guilds

if 60 is not enough for AOW, the max guilds at 80 person on engage

break up the zergs like Ronald Regan

expansion draft like the NBA

zipity/wallicker is like 2000s Gerald Wallace (all upside but will never reach his potential)
  #56  
Old 10-21-2020, 11:52 AM
Dreenk317 Dreenk317 is offline
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Quote:
Originally Posted by Allishia [You must be logged in to view images. Log in or Register.]
Have we ever tried no gm involvement? Like ffa raid zones..trains kill steals, everything goes, 500 ppl camped at raid spawn, no petitons allowed?
Go total mad max eq and see what happens, maximum toxicity till it corrects itself and everyone finally behaves? mwahahaha [You must be logged in to view images. Log in or Register.]
Yes, when VP opened up it was a CSR free zone. Was a very fun sort of hell. In my opinion.
  #57  
Old 10-21-2020, 11:54 AM
Dreenk317 Dreenk317 is offline
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Quote:
Originally Posted by sedrie.bellamie [You must be logged in to view images. Log in or Register.]
max 60 person engage on any mob, anyone past the 60th person gets banished to zone line of the next zone (ala naggy/vox)

stop 200 people zerg guilds

if 60 is not enough for AOW, the max guilds at 80 person on engage

break up the zergs like Ronald Regan

expansion draft like the NBA

zipity/wallicker is like 2000s Gerald Wallace (all upside but will never reach his potential)
Alot of the ability to get small number kills went out the window with the rooted dragons and the push change, the recharge change as a result of green didnt help either. It simply just requires more people than it used to for a lot of encounters.
  #58  
Old 10-21-2020, 12:03 PM
Tunabros Tunabros is offline
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Originally Posted by Dirkus [You must be logged in to view images. Log in or Register.]
Instances
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  #59  
Old 10-21-2020, 12:27 PM
kaizersoze kaizersoze is offline
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Made some amendments to my suggestion

Harsher concessions idea - No more concede 2 on a single target - apply to entire zone. For places like TOV this becomes a way to make sure people are MUCH more careful with their trains, to the point they wont sit their raid force on another raid force at all most likely unless absolutely necessary. No more of this, we wait on top of them for them to clear the trash then run in stuff. Individuals (the account rather) responsible for said shenanigans receiving a punishment 2x as long.

Anti leapfrogging - 20 minute lockout on FTE as soon as you feel your raid force is ready to engage in that time. Be it killing adds, figuring out kites, whatever, 20 minutes to get your shit together or lose your FTE and another guild can engage. That's the time between statue / AoW and basically all turn ins like Zordak so why not make it universal? This means you still have to play the game and work for your pixels and compete with the other guilds to clear toward targets faster, but wont get screwed over at the very end by a leapfrog. Please note this does not mean a concession on said target, it just means people can then step in.

SPECIAL VULAK ADDITTION
If the final blocker is engaged, races for Vulak must start from a fresh coth / clear. No more sitting on Vulak with guard pre-kites leaving yellow text up to the RNG of who hits it first when the blocker dies. Gives -all- the guilds in TOV at the time the same opportunity to start moving and the ability to compete.

Rotation proposals -

ST- Just give one guild ST every week who can kill there and rotate it. Dont worry about individual golems on X day under Y circumstance because Z killed them last time. Dont make it over complicated, make it simple. Its 24 hour windows for mobs that 99% of the time drop only plat. Gross. This would be (as far as i know) AG, Freedom, Riot, and Kittens having one week slots with 6 golems per month as theirs. If there are more guilds that have enough ST keys and interest or more become keyed enough, they could also be added. It would basically be 6 golems every month / 5 weeks at that point without mindlessly socking 24 hour windows. Better for EVERYONE"S sanity.

Tunare - If you can actually clear growth ON YOUR OWN within 10 hours, you get a rotation slot. Every third week give the option to let guilds who cant do it on their own band together to try. So far the guilds that have interest is AG, Freedom, and Riot. If Kittens has the interest, I'd say give them a slot as well, they're certainly large enough if they wanted to try. Idk if Freedom has / can clear PoG on their own in said time, but if they CAN, give them a slot. No team ups on solo slots. Week after rotation completion - If any smaller guilds want to band together to clear PoG leave the option open to them. If they pass on said option, rotation starts anew.

Ring war - Rotate if you can clear it. Same day clear as spawn. If you have no interest in doing your RW because it conflicts with the spawn cycle, pass along to the next guild, if they don't want to, on to the next guild, if there is no guild left in rotation - open it to non rotated guilds or it becomes FFA next day, but then rotation continues as normal. As of right now the guilds able / wishing to TO MY KNOWLEDGE are AG, Freedom, Riot, Kittens for initial rotation proposal.

Leave everything else as is. Kael, Dain, VP races are what keep some people going, it's fun, and anyone who is keyed / factioned is eligible.

***TOD's on rotated mobs to be shared in the UN on their final kill of that guilds spawn cycle so that everyone does knows when their mobs come into window and can plan accordingly**

Is this something all of the leadership would agree to so that we can all get ourselves lifted from our suspensions?
Last edited by kaizersoze; 10-21-2020 at 12:32 PM.. Reason: clarification
  #60  
Old 10-21-2020, 12:37 PM
Fammaden Fammaden is offline
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As far as petitionquest, how about we have a limit to how many times per week or per month a guild can even file a raid petition? Like in the NFL where the coach only has so many red challenge flags per game. That way people aren't petitioning every tiny little slight and technicality in hopes the GM's rule in their favor, you have to use your petitions wisely.
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