Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 03-02-2012, 05:16 PM
teekanc teekanc is offline
Kobold

teekanc's Avatar

Join Date: Dec 2011
Posts: 154
Default

Ogre SK, nuff said.
  #12  
Old 03-12-2012, 10:32 PM
Nicolas Cage Nicolas Cage is offline
Aviak

Nicolas Cage's Avatar

Join Date: Jul 2011
Posts: 62
Default

Paladins have Deepwater Helms that make them shamans/necros/monks best friend. Their epic is the easiest of the three tanks by far.

Tunarean paladins get Nature's Defender in Velious, which is on par with epic. 45 AC instead of 15 but worse saves and no 2h bash.
__________________
KILLING ME WON'T BRING BACK YOUR GOD DAMN HONEY
  #13  
Old 03-12-2012, 11:22 PM
Grozmok Grozmok is offline
Fire Giant

Grozmok's Avatar

Join Date: Jan 2012
Location: Left Coast
Posts: 826
Default

Quote:
This item is placeable in yards and houses.
LOL
__________________

Quote:
Originally Posted by Milo Cooper, Senior Artist, SOE
Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades.
  #14  
Old 03-14-2012, 05:51 PM
Arteker Arteker is offline
Fire Giant

Arteker's Avatar

Join Date: Apr 2010
Posts: 705
Default

in velious paladin sk defense become exactly the same than warriors , Wars, paladin sk can get same AC, cap is 1500 (harder for paladins).

The wars discs are what made them better raid tanks and it may be not true in p99 if u have a excellent cleric line for raids.

in this server Sks, pals have tanked from sky to trak and vp mobs .


Because back in live people dont understand the mechanics of each class realy nowdays dont make much sense think pal sks can be inferior to war tanks , their discs make life easier but 100 % doable to have a pal sk to tank raid mobs.
  #15  
Old 03-20-2012, 01:31 PM
Crazy_Horse Crazy_Horse is offline
Large Rat


Join Date: Mar 2012
Posts: 6
Default iksar warrior

Quote:
Originally Posted by izule [You must be logged in to view images. Log in or Register.]
On warriors ,what's pros and cons of a iskar warrior
Didnt play warrior played Iksar Shaman. But with Iksar race I Did notice I could see Really well at Night and I think I had a better Regen than other races..? (i think) I know Troll has better Regen of HP.

But that only matters for lower levels i guess....

oh and I could swim really well!

So i guess choosing a smaller race (ie. Not Ogre,Troll,Barb,) gives you the advantages of those other races... (you run faster..)
Last edited by Crazy_Horse; 03-20-2012 at 01:35 PM..
  #16  
Old 03-20-2012, 01:38 PM
Grozmok Grozmok is offline
Fire Giant

Grozmok's Avatar

Join Date: Jan 2012
Location: Left Coast
Posts: 826
Default

Quote:
Originally Posted by Crazy_Horse [You must be logged in to view images. Log in or Register.]
Didnt play warrior
and you're posting in this thread because...?
__________________

Quote:
Originally Posted by Milo Cooper, Senior Artist, SOE
Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades.
  #17  
Old 04-06-2012, 04:42 PM
Noselacri Noselacri is offline
Sarnak


Join Date: Aug 2010
Posts: 421
Default

All hybrids can effortlessly generate more than enough aggro, so it's not terribly relevant which one generates more. It's a matter of needing 100 at most when one can generate 200 and the other 250, to make a simple example. The only real difference here is that shadowknights can do it with easily spammable spells while paladin stuns have a cooldown and blind can yield unpredictable results if you have to move the mob or something. Conversely, shadowknights can't get snap aggro without dealing damage while paladins can, and that might matter a little if you're bringing a mob out of mez or something.

Since shadowknights are reasonable soloers and very viable pullers while paladins can't really do anything well other than tank, I've always considered shadowknights to be the more well-rounded tank.

Warriors don't really have any noteworthy advantage unless the content warrants defensive disciplines. They have ever so slightly better mitigation and a few hundred more HP, but that hardly matters compared to the vastly better aggro and various utilities of the hybrids.
Last edited by Noselacri; 04-06-2012 at 04:45 PM..
  #18  
Old 04-08-2012, 12:21 AM
patlefort patlefort is offline
Large Rat


Join Date: Apr 2012
Posts: 5
Default

Just don't play paladin if you don't like chaining misses. Their melee is terribly programmed and random. You will die from it.
  #19  
Old 06-19-2012, 02:19 AM
Tormaul Tormaul is offline
Large Rat


Join Date: Mar 2012
Posts: 5
Default

Quote:
Originally Posted by Crimson Death [You must be logged in to view images. Log in or Register.]
Kunark plate they can't wear but Velious armors they could.

Also iksars get a racial bonus to armor class.
not all. sadly Ikkys will not be able to wear any of the Thurg/Kael/Skyshrine quest plate. so, at least the weren't able to back in the day. who knows what fun is to come though
  #20  
Old 07-13-2012, 06:15 PM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

SK also get hide i'm pretty sure at 30 or so which is kinda cool on an ogre or troll
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:53 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.