#2
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Team harder to make successful imo. You could put in some kind of non-classic incentive to roll on a team that is lagging behind (+xp, +drop chance, +plat drop) but theres only a limited influx of new players that is going to come fill that in. Unkillable spy accounts to go check on a zone line, etc... One side is going to get overwhelmingly superior and nothing can be done to shake that up and you end up with another PVE server.
I see 2 real choices: 1) A rallos-style FFA server. Gear drop, but this REQUIRES events that drop no-drop gear to balance it. And id even say it requires non-classic no-drop sets that are not as good as regular gear (a variety of custom items for like every 10 level brackets, basically run through the item list and create a little less good version of actual items), but close-ish. Would be like Eve online. You only put on your top gear when youre running around with your crew but not so harsh as to prevent ghetto crews thriving. A server like this would be fun, better economy, you kill RMT cuz all the best gear can drop, but its more work for the devs. 2) Just a duplicate of red, but with no xp loss starting out, working guards, etc... preventing the nicest elements of the playerbase not able to stop themselves to shit where they eat from emptying the server for cheap lulz. Probably the easiest and best bet. | ||
Last edited by Tradesonred; 01-17-2020 at 12:20 AM..
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#3
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Discord is a-comin’
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#5
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It's gotta be ffa. Only way it's gonna work.
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#6
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He already said their focus is Green right now.
Fine tuning the timeline is a great benefit to the next Red, if there is one. | ||
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#7
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Quote:
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#8
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Teams or nothing people need safe areas to level.
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#10
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We have weighed pros and cons a million lazerbeams worth of times.
1. Custom hardcode teams (2 teams seems novel, and worthwhile), but otherwise Sullon Rules, no level restriction on PVP 1-60 engage. No item loot 2. Actual real rallos zek item loot 4 level pvp FFA no teams Both of these very opposite rulesets combat griefing in different ways that will make for a different experience versus existing red99 custom 2014 ruleset. | ||
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