#11
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SoW on tap with other buffs from a shaman duo is very nice to have.
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Bynarr 60 Cleric
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#12
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Just heal with inner fire bw med tics Unless a big heal is absolutely needed as it is more efficient than even low lvl cleric heals until lvl 24 when you get canni and regen. Once you get a pet and efficient dots you will really pull ahead in DPS vs cleric + Paladin. Manastone changes things though.
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#13
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Shaman for duo or keeping the group small. Cleric if you want to get a full group going. Either will be ok.
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#14
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Shaman work pretty nicely with paladins. You can do most things with that duo, the paladin brings psudeo fear, big heals, but youll still lack you're snare.
Shame none of the hybrids were given slows in classic, outside of procs. | ||
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#15
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Paladin + shaman still have a very low DPS, you need some DPS class to make a powerful trio. | |||
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#16
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But more on topic, yeah, everyone is basically in agreement that purely to duo, a paladin and shaman is the way to go, but if you're adding more members then either will be just fine. | |||
Last edited by Tecmos Deception; 01-26-2020 at 09:15 AM..
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#17
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I think a Cleric + Paladin duo would be pretty cool / fun to do. You would need to play to your advantages (Undead) and gear your cleric/paladin to take advantage of Pacify pulls which is a CHA check. Learn how to play a cleric as a utility class.
Cleric + any pet/charm class will chew through mobs. Otherwise, I'd say a Shaman is better duo partner for ease of leveling / end game content. | ||
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#18
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Quote:
SoW, ports, evac's, charm, mez, rez, off-heals for downtime, snare, tank. Damage is more than adequate if the enchanter can manage a charmed pet amidst CC, and druid damage line is effective. That said, back in the actual classic day's me and two friends trio'd almost exclusively with a Ranger / Shaman / Enchanter. It was a very effective team, but the aforementioned trio I think is still more effective for the majority of content. For a strict duo team, I would even say SK / Shaman is likely more effective than a Pally. Added benefits of snare/fear, and don't underestimate the SK damage differential with a weaponed-pet and DOTs. Also, feign death is much easier to split up a camp then the oft-resisted paladin lull line. | |||
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#19
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As most have said here, Shaman will be better 90+% of the time. Worth mentioning that between Shammy and Paladin you'll have Invis and IvU so you can travel most anywhere unhindered. I remember not having regular invis was the biggest pain of being a paladin.
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#20
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On the original question, shaman will be a better choice for a duo or small group, cleric does better 50+ when tanks have enough hitpoints to make Complete heal extremely efficient. In most groups slowing mobs is a waste of mana since they die so fast. It's a question of preference, shamans require more active play style while cleric can just sit and cast same heal over and over. | |||
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