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  #1  
Old 12-22-2019, 09:02 PM
Octopath Octopath is offline
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Default Never played these classes, next choice?

So I met my first goal on green teal, get a guise on a ranger. Ready to take a small break and play a alt.

So after living the struggle of being a ranger my first time, what of these classes would be a good second class? I definitely want to be able to solo if needed. I’ve never played these classes past like lvl 5

Shaman
Wizard
Cleric

All are appealing but also hard to choose. It would nice to always be needed in a group as a cleric. I hear shaman is amazing but takes a while to mature. Wizard can port and nuke.

Thanks
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  #2  
Old 12-23-2019, 03:20 AM
Naxy Naxy is offline
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Being a cleric is like playing reverse whack-a-mole with health bars. [You must be logged in to view images. Log in or Register.]

I was in a group recently where we had respawn in the camp, someone broke mezz by mistake a few times and the chanter was annoyed. It occurred to me that this mistake was the most fun I had all evening. I actually had to work. Undoing a chanters work, means a clerics work needs doing.

Duoing with a melee or a pet class can be great fun. Help with crowd control, runners etc. A cleric has some fun tools, like root, stun, atone etc.
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  #3  
Old 12-23-2019, 04:08 AM
vossiewulf vossiewulf is offline
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I would say the Shaman by far and away is the most interesting to play of those three. You can tank better than any caster class, have like 12 gillion useful spells, you get a pet, you GET SOW AT L9, good DOTs, heals, upper level buffs are killer.

Shaman has many varied useful tools, the other two are pretty much one-trick ponies who end up doing very little when things are going good, as Naxy pointed out.
  #4  
Old 12-23-2019, 05:30 AM
Midoo Midoo is offline
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I'm a Shaman main, it's pretty great. Shamans have some of the best buffs in the game and are in my opinion the most aggressive Priest class. Druids and Clerics can pull their own in a fight but neither of them can top the Shammy's raw ability to kill (malo + dots). But on the other hand excelling with a Shaman takes colossal pp investments; if you want to graduate from "good solo class" to "soloing endgame velious dragon bosses" you need to get your hands on Torpor and Fungi and work on your Epic which can cost a combined total of a couple hundred thousand platinum. Also keep in mind that all Shaman races are either KoS from the rest or isolated from the rest so leaving your starting zone will take tons of effort.

Clerics are the best healing class in the game so if you're mostly thinking of being a support that's what you should pick. They can solo and are very effective against the undead but you'll mostly shine in a group where people need you.

I haven't played a Wizard before but at some point I heard a wiz in a raid can cast every nuke in his spellbook and then AFK for 30 minutes and no one will notice. If you have absolutely nothing on your mind other than pure, raw burst damage (portals to get around are useful but if I wanted a "taxi" class I'd pick Druid instead) then this class is for you. Don't expect to be invited to many leveling groups though.
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Last edited by Midoo; 12-23-2019 at 05:32 AM..
  #5  
Old 12-23-2019, 07:18 AM
DMN DMN is offline
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A collection of some of the most boring classes in the game. Ya, shaman picks up later but still 30+ levels of boring AF-ness. Pick your own poison.
  #6  
Old 12-23-2019, 10:34 AM
Tecmos Deception Tecmos Deception is offline
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Shams are cool. Quite a grind to solo to 34 when you finally get a pet to round out your solo tools though. It's less repetitive in groups imo but often not faster.

Don't think that clerics are one trick ponies. Yeah, healing in their thing. But the smaller the group, the more of a clerics other tools tend to be in need: roots, stuns, lulls, even damage. They can solo to 50, not quickly but it's doable especially if you focus on undead.

Wiz is cool enough. Pretty rare, ports are great, you solo alright especially if you find quad spots later. Your nukes hit hard on classic mobs and your root, snare, and stun utility aren't bad, even if your sustained DPS is never any good in grinding groups.
  #7  
Old 12-23-2019, 11:18 AM
Benanov Benanov is offline
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You could think about it from a utility perspective. How well can you travel? How useful are you to other players?

Shamen are high-utility. They can buff pretty much every stat you have (minus INT/WIS iirc) and they have the most requested travel spell in the game - spirit of wolf. Vision buffs? Yep. Enduring breath? Yep. Regen? Yep. People are going to interact with you a lot, and you'll get invited to a lot of groups - shaman slows are very good and you can even tank at lower levels (or, with Torpor, at high levels). You can invis, but no invis vs undead. You get a pet, which is basically a cute weak DoT. You're a decent main healer, one of only three slowers (I'm counting Bard), and a decent source of DoT damage. I played one to 14 and was bored, though. They apparently open up in the 30's. Aside: Ultravision is beautiful on Green/Teal if you're playing a nightblind race.

Wizards are more medium utility. Druids are the better taxi class, but Wizards get a lot of travel options and their usefulness in a group is inverse of how well the group is doing at the steady stream of single pulls game (get a few clickies to help with that). When things go pear-shaped and that healer mob needs to die NOW, yeah that's when you want a wizard. You wanna faction up fast on green cons? Wizard. Wizards also are immune to puny things like "damage shields" that rip melees to shreds. Wizards are the only class getting you to Hate and Sky. You'll solo easily (especially post-29) but you'll struggle for groups here and there. Join a good guild. (Aside: If you ever manage to group with 2 wizards and a mage...holy crap, things just don't live long.) Wizards get a stun or two, which is handy. Stuns are crazy aggro, but when you need to interrupt a caster NOW, it's nice.

Clerics are fairly high utility. You're amazing vs. undead and cleric undead nukes rival wizards for mana efficiency and damage ratios. You get invis vs undead pretty early. Get yourself a Bonethunder Staff, and you're the quintessential Battle Priest in Unrest. The anti-summoned line isn't as good as mages or druids, but I'll mention it because it does have its place, if you can ever find space on your spell bar for it. Root is passable CC, if no enchanter. Your buffs are always welcomed. Stuns are a lot more useful than anyone thinks they are (charmed mob breaks? Stun it; the charmer will thank you). A valid strategy for a very bored cleric is to stun-lock a mob. Depending on the length of the fight, you can spend less mana stunning than you do healing. (Plus it's fun as hell watching the tanks desperately try to taunt off of stun aggro, when the thing just isn't hitting you because it's stunned all the time.) You have 36 seconds of blissful invincibility, if you can ever get the blasted spell to channel. Lull/Root/Atone allows for some interesting dungoneering tricks.

However, you have very few options for traveling. You've got gate/bind but that kind of fades by 29, as you'll be the one expected to bind close to rez everyone else on a TPW. Oh yes - that. Except for Paladins, you're doing all the rezzing. I haven't gotten a lot of begging for rezzes at 29 (the 0% is for 'oops I am bound on the other side of OOT'), but I suspect at 39 it's a steady stream of begging, and at 49 it'll be pretty bad.

However, you do have the fact that everyone bends over backwards to escort you where you need to go. Tanks will fall all over themselves to taunt off of you, DPS classes will even try to taunt off of you, and casters will melt a mob if it looks your way. It's pretty easy to get an invisibility or a wolf spirit. No one wants to piss off a cleric.

Just...don't expect to solo well. I'm soloing skeletons in Rathe Mountains in between groups and it's ~55% mana per one skel at 29. (That's down from 95% at 24.) It's very, very slow.
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  #8  
Old 12-23-2019, 11:24 AM
Yttrium Yttrium is offline
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Shaman if you can grind a guise. Ogre and troll are horrid to look at and terrible in old world dungeons (try navigating mistmoore or unrest as an ogre). I would argue no class benefits more from a guise than them. Yes they get shrink but it doesn't work "outdoors".
  #9  
Old 12-23-2019, 11:26 AM
TripSin TripSin is offline
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Quote:
Originally Posted by Yttrium [You must be logged in to view images. Log in or Register.]
Shaman if you can grind a guise. Ogre and troll are horrid to look at and terrible in old world dungeons (try navigating mistmoore or unrest as an ogre). I would argue no class benefits more from a guise than them. Yes they get shrink but it doesn't work "outdoors".
Is shrink even in Green/teal? Thought I heard ppl saying it isn't yet
  #10  
Old 12-23-2019, 11:28 AM
Octopath Octopath is offline
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Quote:
Originally Posted by DMN [You must be logged in to view images. Log in or Register.]
A collection of some of the most boring classes in the game. Ya, shaman picks up later but still 30+ levels of boring AF-ness. Pick your own poison.
Probably why I never played any of them lol.
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