#31
|
|||
|
Are you planning on solo meleeing 50+? If so you want luteof the howler for the haste and fungi for regen or it won’t work unless you’re gonna fear/charm/swarm kite or spend a reaaaaly long time killing mobs.
| ||
|
#32
|
||||
|
Quote:
But yes, I plan to facetank the Guards in Paineel from 20 to 50+.
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | |||
|
#33
|
|||
|
Guards in paineel go green before 50+ iirc
| ||
|
#34
|
|||
|
But once you start facetanking mobs over lvl 37 that hit for 100+ you’ll start running into issues without really superb gear, fungi and lute of the howler are huge for solo face tanking and really an epic....
| ||
|
#35
|
||||
|
Quote:
Their max hit is 80.
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | |||
|
#36
|
|||
|
Warriors get something like 0.45 rAC per worn (visible) AC. That means for every 10 item AC they get 4.5 in the ATK vs AC calculation. Bard is down with casters at around 0.24 rAC per worn AC. Even though they wear plate they mitigate far less than say a ranger, or rogue in chain armor.
__________________
| ||
|
#37
|
||||
|
Quote:
Bards can also slow their target, so their overall incoming damage gets mitigated a bit. My solo twist at 30+ is going to be Jonthan's Whistling Warsong, Selo's Consonant Chain, and Fufil's Curtailing Chant. So a self haste, a target DoT, and a target slow.
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | |||
Last edited by Loadsamoney; 07-08-2020 at 02:10 PM..
|
|
#38
|
|||
|
slow, haste, regen (lute swap), dot
was my bread and butter for face tanking.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | ||
|
#39
|
|||
|
It’s not just flat AC. Look at the defensive melee caps on a bard. Dodge 155 max, parry 105 max (can train at 53), riposte 75 max (can train at 58).
Yea tankier than a Cleric I guess. Anyone can tank normal stuff is slowed but those skill caps are objectively bad even with the 252 defense cap. Basically great AC figures, iffy actual durability. | ||
|
#40
|
|||
|
Look, downtime doesn't matter that much to me since I'll usually be camping single mobs on a 6 minute respawn timer. At most I'll generally be getting 10 kills an hour, sometimes less if the mob is on a 12 or 24 minute cycle.
All I have to do is survive the fight. If the mob I'm fighting is on a 24 minute respawn timer, but I can win the fight and be ready when the next one spawns, that's good enough for me.
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 53 Druid (Blue) <Kittens Who Say Meow> | ||
|
|
|