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Old 02-18-2010, 12:19 AM
mokfarg mokfarg is offline
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Default What makes each class unique?

Hi all,

If you were going to describe each classes' selling points in classic EQ (up to Velious), what would they be? Think about it as if you were a salesman and a person knowing nothing of EQ walked in your lobby. I am curious because EQ is so different today, classes are not very unique from each other anymore and most websites go by today's EQ for class descriptions. So why would I play a ________ ? I will go first though my memory is fuzzy on specifics and I may be wrong.

Rogue - Highest Melee DPS (Possible Highest of All?), Corpse Retrieval


Warrior - Best Class at Damage Reduction, Most Desired Raid Tank


Paladin - Tank (I do not much on this one, not very familiar with the class)


Shadowknight - Best Agro Generating Tank


Wizard - Highest Magic DPS, Ports, Evacuation


Magician - Solo Capability, DPS, Best Damage Sheild


Ranger - Puller, Medium DPS


Bard - Jack of All Trades, Mez, Puller, Heals, Solo Kiting


Monk - Best Puller, DPS, Medium Tank



Shaman - Best Slow, Haste, Great Buffs, Heals


Druid - Great Kiting Soloer, Healer, Damage Sheild


Cleric - Best Healer, Best Rez


Enchanter - Best Crowd Control, Best Haste Buff, Great Mana Regen Buff


Necromancer - Great Soloer, DPS through Dots, Summoning of Corpses
  #2  
Old 02-18-2010, 12:22 AM
Finawin Finawin is offline
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Paladin aggro is comparable to SK. "best" isn't true, it's just that they can use a low level spell and keep aggro with ease. Paladin can do the same, with a little effort.
  #3  
Old 02-18-2010, 12:30 AM
Heebee Heebee is offline
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Quote:
Originally Posted by Finawin [You must be logged in to view images. Log in or Register.]
Paladin aggro is comparable to SK. "best" isn't true, it's just that they can use a low level spell and keep aggro with ease. Paladin can do the same, with a little effort.
Yep, I was about to say the same thing. [You must be logged in to view images. Log in or Register.]
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Old 02-18-2010, 12:34 AM
Malrubius Malrubius is offline
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One of the great things about classic EQ is that the classes ARE so radically different, and yes, unbalanced.

Other games out there have been balanced to death. Fair, sure. Boring, yeah.

I'd add Ports to Druids.
I'd add Rez to Pallys (I think that was in classic?).
I'd add Sneak to Rogues.
I'd add Illusions to Enchanters.
I'd add Uber Tracking to Rangers.

Monk is probably the most soloable pure melee (i.e. no spells).

Oh, and Bard = best trainer [You must be logged in to view images. Log in or Register.]
  #5  
Old 02-18-2010, 08:18 AM
Rael Rael is offline
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Evac to Druids, very useful when things turn ugly in lguk
  #6  
Old 02-18-2010, 08:27 AM
Sippin Sippin is offline
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Add snare to druid, it's huge for kiting and in groups for preventing runaways.

Regen to both druids and shamans?

Add "excels at taking mob HTs" to rangers, since you haven't given them very much. [You must be logged in to view images. Log in or Register.]
  #7  
Old 02-18-2010, 09:34 AM
Ghesta Ghesta is offline
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My thoughts....

Add ports to druid. change "healer" to "backup healer"
remove tank from monk
Paladins make good tanks at higher levels, I'd say equal to SKs. plus they get a weaker rez (better than none tho!) and downtime heals at the sacrifice of a little dps.
Rangers aren't even "medium" dps in classic IMO, but they are the best trackers and can offer some versatility to a group with low spell casters (weak buffs / snare)
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  #8  
Old 02-18-2010, 11:13 AM
guineapig guineapig is offline
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Picking locks and disarming traps for rogues and to a lesser extent to bards.

In later expansions rogues are vital for getting into certain places.

Also tracking for bards and druids.

Paladins and enchanters: are both masters of the stun-lock which becomes very important with certain encounters.

Lay hand for Pallies, Harm touch for SK's

Pallies: are the only tank class that can split camps without help via pacify spells. If you have a pally, you don't need a monk or bard for pulling (speeds things up considerably).

Bards: fastest runners

Necros, druids, bards, rangers, wizzies: SNARE!!!

I'll add more when I think of stuff.
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  #9  
Old 02-18-2010, 09:12 PM
Rhalous Rhalous is offline
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Do not forget about wizard stuns, roots, and snares. Wizards are also the highest burst dps.
  #10  
Old 02-18-2010, 09:48 PM
Toboggan Toboggan is offline
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Having played a druid over many years and servers, I can probably sum up the class with one word.

Utility.

Buffs - AC/HP, DS, SoW, Regen.
CC - Sure its been called "ghetto mez" but a timely snare and root have saved a group more than once
Ports - No better way to make the world that little bit smaller. Also, evacs.
DPS - DDs and stacking DoTs.
Tracking - Find it, kill it, prof it.

Toss in some heals and its hard to find a class with more flexibility.

Although not as good as any other class in any of the above examples, the fact that no other class has nearly as many tools in their kit shows the versatility of a druid.
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