As an enchanter, I can technically break any exp camp in the game with lull and then use charm to pick off the mobs one at a time. If I screw up, I can pop mezzes and roots. Runes are basically a heal if used right. If the camp has casters, a 51+ enchanter using Theft of Thought can recover mana as fast or faster than a necro of equal level.
However, I find that these tactics are not as efficient for exp as a small group. It's usually better to do a duo or trio; necros, clerics, mages and monks (with a healer) all work very well in dungeons, as do druids in the outdoors.
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