Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-21-2012, 03:21 PM
astrohax astrohax is offline
Orc


Join Date: Feb 2010
Posts: 30
Default who is tankier, ranger or bard

I know neither of these are necessarily strictly tanks, but i have a 28 ranger and thusfar tanking hasnt been that bad. I am not so much interested in warrior, paladin, or shadowknight, and the CC capabilities of the bard and ranger sound like interesting things to throw into the mix in a tanking situation. I have 2 friends that frequently play; one is dps the other healer, so I figure if i can at least be an offtank, we can always start a group.

Bard seems to be able to wear plate which is gonna amount to probably more ac, but do rangers have better max ac stats?

Is there a definitive answer to the question of who has better damage absorbing / mitigation potential. Also what are your experiences with these classes as taking on the role of tank/offtank.

any input is welcome!
  #2  
Old 11-21-2012, 04:08 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Rangers can tank a group situation just fine. Bards can in a pinch, but are better suited for a support role.

Bards being plate class will mitigate more damage, but Ranger will avoid more damage based on their skill set.


Bards' Defensive Skill caps from Wiki:
Defense: 200 (252 @60)
Parry: 75 (75 @60)
Riposte: 75 (75 @60)

Rangers':
Defense: 200
Dodge: 137 (170 @60)
Parry: 185 (220 @60)
Riposte: 150 (150 @60)
  #3  
Old 11-21-2012, 10:31 PM
Silo69 Silo69 is offline
Banned


Join Date: Sep 2012
Posts: 380
Default

with decent gear ive main tanked for xp groups to 40 on my bard

snare song, mez, yak or staff of withering, warriors my lvl cant compete for aggro

sks > all

dat der disease cloud
  #4  
Old 11-22-2012, 12:05 AM
Arrisard Arrisard is offline
Sarnak


Join Date: Jun 2011
Posts: 303
Default

Wiki seems to be a bit off to what is ingame for bards at 60:

Defense: 215
Dodge: 155
Parry: 75
Riposte: 75

I cannot comment on the ranger numbers.
  #5  
Old 11-30-2012, 12:53 AM
gotrocks gotrocks is offline
Planar Protector

gotrocks's Avatar

Join Date: Oct 2012
Location: Seattle
Posts: 1,277
Default

Rangers make ok tanks, but honestly they just barely make that grade. they take a ton of damage, and many would argue that at higher levels they are strictly a 2nd rate dps class.

I hate to say this because when i played on live i had several RL ranger buddies, but rangers really do suck in kunark. They get better in velious but if i remember right they dont start to shine until luclin.

Bards are in a similar situation as far as tanking goes but blow rangers out of the water in groups for obvious reasons.
  #6  
Old 11-30-2012, 11:18 AM
melkezidek melkezidek is offline
Kobold


Join Date: Oct 2010
Posts: 131
Default

Quote:
Originally Posted by Silo69 [You must be logged in to view images. Log in or Register.]
with decent gear ive main tanked for xp groups to 40 on my bard

snare song, mez, yak or staff of withering, warriors my lvl cant compete for aggro

sks > all

dat der disease cloud
Rangers actually own SKs on Agro.
Flame lick > disease Cloud.

Rangers can tank fine if geared properly for it and there dmg is hardly as bad as people say. Honestly most poeple give rangers a bad name becuase they heard they were bad on live (mostly becuase there were a lot of bads on live) and they got known for being "sac tanks" this was becuase of high threat and when they got weapon shield they would hold bosses while warriors built agro and then well weapon shield only lasted 12 seconds and there is a reason some bosses are tanked by warriors in defensive.

As for the comment about Rangers being 2nd rate dps. True they are not Rogues or Monks however their Dps can get very close and with how sparatic eq fights are it doesnt make a big differance.

Also come Velious Ranger w/ BFG has dps easy = to a rogue.
  #7  
Old 11-30-2012, 12:46 PM
Kope Kope is offline
Fire Giant


Join Date: Jun 2011
Posts: 789
Default

Quote:
Originally Posted by astrohax [You must be logged in to view images. Log in or Register.]
...and the CC capabilities of the bard and ranger sound like interesting things to throw into the mix in a tanking situation.
Just thought i'd comment on this.

Paladin has the same CC capabilities as a ranger if not better. Instead of the DD root (I'm not sure if the DD can still break its own root or not...) paladins get a regular root.

They also get lull, and the high elf cultural has a decent amount of Cha on it, while high elves start with quite high Cha.

It's all personal preference, I just thought i'd point out paladins actually have decent CC, people just don't generally use it.
  #8  
Old 12-01-2012, 08:39 AM
gotrocks gotrocks is offline
Planar Protector

gotrocks's Avatar

Join Date: Oct 2012
Location: Seattle
Posts: 1,277
Default

Quote:
Originally Posted by melkezidek [You must be logged in to view images. Log in or Register.]

As for the comment about Rangers being 2nd rate dps. True they are not Rogues or Monks however their Dps can get very close and with how sparatic eq fights are it doesnt make a big differance.

Also come Velious Ranger w/ BFG has dps easy = to a rogue.
Yes, they are not rogues or monks, which would be first rate dps. Hence, they are, essentially by definition, second rate dps.

And there's no way a ranger would be = to a rogue even in velious. That's a shitty rogue the ranger is being compared to if it ever happened.

Even the best rangers will be no where near the top of raid dps. At best, they will always be behind rogues, monks, and even good wizards.

That being said, I have nothing against rangers, they are just a mediocre class at best. I really don't think its possible to argue against this.
  #9  
Old 12-05-2012, 09:09 PM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

Quote:
Originally Posted by gotrocks [You must be logged in to view images. Log in or Register.]
Yes, they are not rogues or monks, which would be first rate dps. Hence, they are, essentially by definition, second rate dps.

And there's no way a ranger would be = to a rogue even in velious. That's a shitty rogue the ranger is being compared to if it ever happened.

Even the best rangers will be no where near the top of raid dps. At best, they will always be behind rogues, monks, and even good wizards.

That being said, I have nothing against rangers, they are just a mediocre class at best. I really don't think its possible to argue against this.
If rangers could compete with a rogue in dps (on a 1-to-1 basis) then they're getting all of their hybrid bonuses (heals, dots, dd, snares/roots/calms, sow, invis, ds, tracking, hiding/sneaking, archery criticals and highest archery skill, regen, atk buffs, etc) in addition to competing on the same level as a dps class. How would that be fair to a dps class? It wouldn't be. This is the hallmark of a jack-of-all-trades class. They trade expertise for a balanced skill-set. This allows them to do well in a diverse situation, especially when they're alone or in a small group. I could in fact argue that all of the complaints about rangers would have been much worse if Verant/SOE hadn't (behind the scenes) beefed up their dps/tanking. Technically, there's no reason to add an experience penalty if the skill-set is balanced. But there IS an exp-penalty and this is because Verant/SOE realized early on that a jack-of-all-trades would make the ranger non-competitive in groups. They beefed up all the hybrids. They did this because EQ is group-based and if a class can't do well in groups then it's defunct.

But I'll say they may have overestimated the power of certain things.

Ever played a necromancer? They're probably hte best soloer in the game. But if you put them in a group you'll notice that their pet can't compare to the best players and that a necromancer has to use their pet and their dots to be effective. The problem is that their dots eat a lot of mana. Necromancers were an experiment to make a solo class and to see how it would work in the game. They didn't want to expand hte experiment that early on so they didn't do the same with hybrids. This is why they "overpowered" them.

Ultimately, EQ is a group game and group classes do the best. They didn't overpower hybrids enough to make them equal. So when we observe history the group classes outshined the hybrids. But since the hybrids had the exp penalty, the situation was made even worse. This is why the necromancer was a better choice because they could be a jack-of-all-trades without the expectation to fit in a group seamlessly.

Bottom line, if hybrids are to be equal either in dps or tanking or some other role versus a different class that specializes in it then they'd replace them. To preserve the specialized classes they HAD to be better than the hybrids in their chosen roles without extreme hybrid penalties. Thus you see the dilemma. The creators of EQ had it in their mind that almost everybody (barring the necro) needs to be desirable in groups, but this notion conflicted with the idea of jack-of-all-trades classes since balanced skill-sets, by their definition, are NOT specialized and thus their raw capability in groups is diminished. Raw capability in groups turned out to be the most important factor for those classes that were expected to compete in them.

Eventually this whole idea of "fixing" the numbers was abandoned. This probably happened somewhere around 2000-01. They redid the hybrids underneath the hood and removed the exp-penalty. I don't know exactly what they did, but I suspect they tweaked things in relation to level and environment.

If we could redo all of it... what would happen if they had not overpowered some stats of hybrids (remembering that this still is not as good as specialized classes) and thus they did not add an exp-penalty. Rangers, for example, might not have tanked as well or maybe their atk rating would be lower. However, they wouldn't have an exp penalty. What would have happened? Well, they'd end up like necromancers. Not desirable in groups on average, but really good on their own since they have a large tool box. We'd have a whole host of jack-of-all-trades that would be ineffective in raids and groups compared to group-based classes. There's no doubt that they'd serve certain specific roles, sort of like how a necromancer can locate corpses, but they couldn't compete with the power of a well formed group. Well formed groups combine the best to be the best.

(keep in mind that a halfling warrior is something like 90% more experience than a hybrid. if rangers and other hybrids had no experience penalty and yet kept their jack-of-all-trades nature, it'd be a big bonus. this is true even if they lost a good chunk of defense or attack rating because of increased experience. if you doubt for even a moment that a ranger can't outdo a warrior when soloing then you haven't tried it. i tested the idea on p1999 in 2010 with a level 17 warrior and ranger. the warrior died but the ranger was half hp/mana. i played a ranger in 1999 but i don't recall what their capabilities were other than that, yes, they have variety.)

IMHO, EQ would have been better if it had a balanced-mode and a group-mode. EVERY class has a group-specific capability (dps, tanking, cc, etc) and a jack-of-all-trades option. If you're in a very small group, say 2 or 3, then one might play balanced-mode, while the other(s) are specialized-mode. This wya there's no division from the start between balanced and specialized. The design of the game will absorb it and adapt.

But EQ is what it's. I think it's still fun even all these years later.
__________________
Full-Time noob. Wipes your windows, joins your groups.

Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 12-05-2012 at 10:36 PM..
  #10  
Old 12-05-2012, 09:29 PM
Itap Itap is offline
Planar Protector

Itap's Avatar

Join Date: Apr 2012
Location: Permafrost
Posts: 1,953
Default

Came in thread because stormlord posted. Was not disappointed
__________________
Lootenant Dan <Hierophant>
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:23 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.