#21
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Classic EQ is about some kids having toys to show off in EC and others not. That's why we see so many power-gamers and heavy competition at end-game in P1999. God knows why they care so much. God only knows.
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#22
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simulated patch day has nothing to do with it and is a separate issue altogether. But, yes, I'm glad they actually started repopping on patch days too.
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#23
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And rotation existed on karana while Kurnak. So its "classic" | |||
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#24
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Rotation didn't exist on other servers, so it is my opinion that it also "classic."
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#25
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#26
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Just playing devil's advocate~
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#27
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Although this is more or less me just tossing a little more fuel to the fire of a heated debate.. I have all was have been a bit of a pyro..
I know Quellious had a raid rotation between the raid guilds. It was a community effort like people are saying. The raiding guilds of Quellious got tired of fighting over certain raid content I would like to say it was mostly dungeon based things like VP and NToV (which is not in game yet), but things like Trak(for example) was first come first served. Keep in mind if a force started getting mobilized and was there right in front of Trak (again for example) most guilds would let them be. I guess the biggest point I am trying to make is that other servers on the SOE servers did do rotations to a degree. Hrmm I think I might of just added to the mess.. oh well heh | ||
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#28
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Quote:
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#29
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I'd just like to say that removing variance would create a massive clusterfuck and headache. You'd have 3-4 guilds with timers on almost everything and they'd be training and petitioning their way around the game every week. Shit would be mayhem and GM's would kill themselves.
__________________
Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. | ||
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#30
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I didn't say whether I want it dumped or not. Frankly I play when I can and when I can't trust that my guildmates at least attempt to race for the raid mobs that spawn at odd hours due to variance. It's led to some interesting tactics that even upon failing has left us with some fun experiences.
Do I want to know that I only have to log on at 6:35pm est every week? Nah, I'd probably not play as often. On the other hand, others would play more. Dumping variance and adding rotations may be classic but racing, training, and wiping are just as classic depending on where you came from. Rotations would be reasonable if you still had to be responsible for tracking the mob and if you didn't realize it was up, failed, or decided to pass due to low numbers at an odd hour, it would go to the next on the list. The fruit of my post: If you feel it a better idea to add rotations "because it's classic," keep variance but tighten the window a bit, add rotation but impose strict time limits that are dynamic with level ranges/item increases (set this via guilds deciding on what is considered reasonable yet still competitive) | ||
Last edited by Aadill; 05-31-2011 at 02:13 PM..
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