#131
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tl;dr we cant cater to everyone so we're going to cater to the extremely neckbeardy no-lifer minority with EXTREMELY non-classic server mechanics
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#132
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#133
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Really the only ones left out are the 10% of vocal casual whiners. Everyone else just play the game and level up or join A/A or CSG if they want. It's not 90% who are complaining. All the whining casuals on the boards here are a gross misrepresentation of actual casuals who just play and fun. All the people on this board pretending to be casual and whining are just failed neckbeards ^^
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#134
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It's almost like there is a reason why every single major MMORPG (including Everquest) instanced content from 2003 onward.
This server intends to mimic (mostly) Everquest from a mechanical perspective in the appropriate era. 7 day respawns that drop 2-4 loot for 80 players. These problems are inherent with EQ of this era - there isn't enough content on the high end. It's unlikely to change. Don't like it? Play TAKP, P2002, Phinigel, etc.
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#135
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#136
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You could have automated quakes every 7 days or so and no need for instances. It would still be open world competition. The second issue is that blue is overpopulated. P99 would do better to shutter red and open another blue server. Red servers were never more than 10% of the playerbase on live either. | |||
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#137
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It's a PvP server which is fundamentally different from a PvE server in a multitude of ways. The fact that it's underpopulated doesn't suddenly make it a viable alternative to a crowded PvE server. Most of us play on blue because EQ PvP isn't our cup of tea. No amount of free dragons will change that.
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#138
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#139
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Completely understood. But some complain about variance, not a thing on red99. Others complain about wanting to really compete and not have to track/poopsock. Also not a thing on red, well, you may want to "track" where competing guilds are at times I imagine. [You must be logged in to view images. Log in or Register.]
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#140
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