Quote:
Originally Posted by Tnair
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did you read the Spoilers at top of that link? thats all i know about it
seems from the email exchange there, that players were basically creating new tactics in real time as the devs in turn mostly patched out those tactics if they were considered "exploits" based somewhat on the personal feeling of the devs. in this case, they said that all mobs should be able to move to a player they want to attack. im willing to bet that some of the most common p99 raid tactics would have, in era on live, been considered exploits based possibly entirely on how consistently successful they are. multiple times Brad tells the guild leaders in this exchange: "this is the current endgame content and it being done risk free or with less than 60 players was not intended and if you managed it we will be looking at how to prevent your tactics from being usable"
so idk if the players just sucked or if it was that they werent really allowed to push the envelope on breaking the game.
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I haven't gotten through the whole exchange yet because work keeps getting in the way, but so far it seems like the overall point is they found a space where the mob couldn't get to at all (under the bridge) even if you aggroed it and therefore you were totally free from risk (other than if you were summoned, which also has a CD meaning you could hope to kill the mob before it could summon and kill enough people).