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#11
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The underwater thing is classic as hell at least.
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#12
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I noticed this getting seb keys for people the other day. Tagged a frog and ran back to the EJ zoneline, waited around.. no frog. Thought to myself no way would p99 put leashing in.. Those pixel madness driven raid freaks have brought this on us, haven't they?!
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dyzzi of asgard
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#13
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Like most, my memories are from 18 years ago and foggy at best, but I remember in KC having mobs flee and eventually would heal up to about... 35%? Then eventually return to take another beating and attempt to flee once more.
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#14
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Thanks for all the feedback! I will file a bug for this, and link to this thread for "evidence".
Quote:
Again, I think both might be because of that weird glitch where mobs appear to fall out of the sky constantly, because A) they're too far to hit, and B) they're out of the water when I try to cast on them (from in the water). I do remember seeing glitch happen sometimes on live, but not to the extent that "every aqua goblin in Lake Rathe is impervious to all harm when fleeing in the lake". Still, before I file a bug for this, how do others remember attacking/casting on mobs in the water working?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
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#15
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Quote:
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#16
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I'll add to the confusion. I started on live in Sept of 2000. I remember old world mobs would chase you forever but Kunark mobs had 'lazy aggro'. If you got so far away they would give up chasing you but you would remain on their hate list. If you got within something that was like three times normal aggro range they would give chase again.
OK, I found a mention of it on this page from 2002: Quote:
On P99, lazy aggro seems to wipe the hate list. | |||
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#17
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#18
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we can talk about this all we want and it wont do any good without any proof of what was classic and what isn't
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Zekay 60 Torpor Shaman - <Guild> | ||
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#19
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Admittedly this is from 2004:
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Could the issue have been that the mob simply just got too far away from you, not necessarily from the spawn or pull point, and then de-aggroed? | |||
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