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It begins to snow
How's everyone liking Velious so far?
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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Tried soloing a Councilor, found out they can’t be rooted, feigned and logged for family time. But man alive, it was an absolute blast. | |||
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#3
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Was at my son's karate practice when it dropped. Got home, took the boat and did the run to GD for my tooth as my guild was bidding out the drops on the Dain and hopped into our Velketor kill, then logged for dinner. Was sweet, and I look forward to some exp/loot grinds in Velks [You must be logged in to view images. Log in or Register.]
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Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#5
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#6
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It is great, been looking forward to Velious for a long time. Thanks! to the volunteer staff and devs
A few questions, are there some things missing? Hybrid penalties removed? Hard to tell with the xp bonus Velious spells, example ranger sow at 30/panic animal at 22, thought those came out with Velious, and not some later patch Etc Thanks again, just curious | ||
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#8
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#9
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Not to be a downer, but still waiting on:
ranger Velious spells Kunark ports not requiring Kunark dungeon to originate from Druid track cap matching Classic limits hybrid xp penalty removal 10 slot hotbar unbugged (as in sticks when zoning or camping) thanks again for getting Velious launch on time, not joking, wouldnt have been surprised if that had been delayed by weeks / months And if any of the above is actually supposed to be in a later patch, my apologies. As in Velious group ports, thought only the rings were delayed til a much later patch forgot there is a month or three delay on when the vendors are in game | ||
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#10
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The hybrid experience penalties don't get taken out until like a month into Velious:
https://everquest.allakhazam.com/edi...rs_letter.html The spell stuff is 2 months in: February 21, 2001 3:00 am ------------------------------ *Patch Day* Today's patch contains a wide variety of enhancements and changes. Due to the number of changes being made, this list is primarily a summary. Extended descriptions of the changes and the reasoning behind them can be solicited on the EverQuest Message Boards. *Spell and Skill Changes* Druids, Shaman, and Clerics: --- Superior Healing moved to level 51 for shamans and druids. --- Casting difficulty of Superior Heal reduced (less fizzles) --- New level 55 Druid and shaman spell, Chloroblast, similar to remedy for clerics. --- New Druid spell at level 60, upgrade to superior healing, Natures Touch. --- Created a new spell effect for Celestial Healing, Celestial Elixir, and Torpor. This will allow them to stack with all other spells, save spells of the same type (Heal over time). Prior to this, all heal-over- time spells followed the same rules as regeneration spells. --- Reduced the casting difficulty of Remedy. --- Lowered recast time on Wake of Karana Paladins: --- Added Endure Magic spell at level 30 --- Added Resist Magic at 55 --- Moved Guard spell from 49 to 39 --- Moved Armor of Faith from 53 to 49 --- Added New level 53 paladin spell: Divine Glory --- Added New level 59 spell: Celestial Cleansing --- Defense skill cap made exactly same as warriors --- Added Yaulp 4 at 60 and enhanced. Shadowknights: --- Removed artificially inflated mana cost for pre level 50 lifetap spells. Please note that post-50 lifetap spells never had an inflated mana cost. --- Moved Spirit Tap to level 55 --- Moved Drain Spirit to level 57 --- Added Drain Soul at level 60 --- Grim Aura added at level 22 and enhanced --- Moved Shieldskin to level 34 --- Pet buff added at 29 --- Added Diamondskin spell at 59 --- Defense skill cap made exactly same as warriors --- Due to the recent improvements to "Harmtouch", it is doing much more damage than it would before and unbalances PvP. As such it will now do less damage in PvP (68% of PvE, down from 80%). In addition, Shadowknights on the PvP servers were routinely killing themselves via non-XP losing means and attacking other players with Harmtouch immediately upon respawn. In order to address this situation, Harmtouch is no longer automatically "recharged" by death on the PvP Servers. --- The "Lifeleech" discipline now increases hit probability in addition to its other effects. Rangers: --- Added Endure Cold at 22 --- Added Skin Like Nature at 59 --- Added FireFist at 22 --- Moved Bramblecoat from 49 to 39 --- Added Spikecoat at 49 --- Added resist cold at 55 --- Added Panic Animal at 22 --- Moved Jolt to 51 --- Moved Spirt of Wolf from 39 to 30 --- Added Cinder Jolt (fire-based Jolt spell) at 55. --- Offense and weapons skill made identical to warriors --- Added See Invisible at 39 Bards: --- Added new level 20 Bard Song: Cassindra`s Chant of Clarity --- Bards defensive skill made exactly the same as a warriors --- Changed it so that the bard spell Denon's Desperate Dirge to increase damge by 10pts per level over 45. Also made it so the spell does 20% more damage using the Puretone discipline. Magicians: --- Added new level 59 spell: Valiant Companion --- Added new level 39 spell: Summon Companion --- Rain spells no longer count pets against total number of entities they can damage (all rain spells) --- Added level 29 spell for Mages: Expedience Enchanters: --- Lowered recast time on Visions of Grandeur *Bug Fixes* --- Aggressive and Defensive disciplines have been fixed. Before they would only affect damage taken and not affect damage dealt out. Now they affect both as designed. --- Fixed the bug with going to the spellbook when the inventory window was up in fullview mode. It should work now. Also, fixed a minor bug where if you were in normal mode and tried to go to the spellbook from inventory via /book or the keymapped key it would not go, and it would make the done button not work properly for the inventory mode. --- Fixed NPC melee ranges to be the same as for player characters. In other words, if you can hit the NPC, he can hit you. This bug was a problem with one dragon that could be hit, but could not hit back. --- Fixed a bug that made it impossible to "Call of the Hero" someone out of water or lava. --- Fixed the proc on the Chilled Scythe. Owners of this item will need to swap it out with a GM. --- The Kromzek Surveyor Scope now fits in the "Ranged" slot rather than the "Ammo" slot as before. --- Fixed a bug that caused the two single-target bard snare songs to break too soon in some cases. --- Fixed a bug whereby NPCs would consider the race of a player prior to the loading of the faction table upon zoning or logging in. This would cause people to be attacked by things that normally like them. --- Players should now be properly removed from the group regardless of how they exit the game. *Misc Changes* --- Added text labels to the fullview inventory window "body" slots (Available only to Velious Subscribers) --- Added the ability to toggle those labels on and off. Use /invwinlabels [on/off] (or no arguments to toggle). This is saved in the eqclient.ini file in the [Defaults] section with the key InvWinLabels=[TRUE/FALSE] --- Increased the pre-50 bind-wounds cap for rogues and warriors. --- Pickpocket now works to a max of 5 levels below you, or level 45...whichever is greater... You can pickpocket NPC up to level 55 if you are level 60. --- The mouse pointer will now move at a multiple of its normal speed when you adjust the MousePointerSpeedMod setting in the eqclient.ini
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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